Move more viewport lookups to WorldRenderer.
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@@ -90,14 +90,14 @@ namespace OpenRA.Mods.RA
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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foreach (var unit in power.UnitsInRange(xy))
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wr.DrawSelectionBox(unit, Color.Red);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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foreach (var t in world.FindTilesInCircle(xy, range))
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yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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