Move more viewport lookups to WorldRenderer.
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets
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return null;
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var cell = MinimapPixelToCell(pos);
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var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
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var mi = new MouseInput
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{
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@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Widgets
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var cell = MinimapPixelToCell(mi.Location);
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var pos = cell.CenterPosition;
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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Game.viewport.Center(cell.ToFloat2());
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worldRenderer.Viewport.Center(cell.ToFloat2());
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
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{
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// fake a mousedown/mouseup here
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var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
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var fakemi = new MouseInput
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{
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Event = MouseInputEvent.Down,
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@@ -153,7 +153,7 @@ namespace OpenRA.Mods.RA.Widgets
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// Draw viewport rect
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if (hasRadar)
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{
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var wr = Game.viewport.WorldRect;
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var wr = worldRenderer.Viewport.WorldRect;
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var wro = new CPos(wr.X, wr.Y);
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var tl = CellToMinimapPixel(wro);
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var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
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