Move more viewport lookups to WorldRenderer.

This commit is contained in:
Paul Chote
2013-09-27 17:53:34 +12:00
parent f575c20d38
commit 0b560bfc6e
13 changed files with 37 additions and 38 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
var doDim = refreshTick - world.FrameNumber <= 0;
if (doDim) refreshTick = world.FrameNumber + 20;
var viewBounds = Game.viewport.WorldBounds(world);
var viewBounds = wr.Viewport.WorldBounds(world);
foreach (var pair in layers)
{

View File

@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
public void Render(WorldRenderer wr)
{
var cliprect = Game.viewport.WorldBounds(world);
var cliprect = wr.Viewport.WorldBounds(world);
var pal = wr.Palette("terrain");
foreach (var kv in tiles)