Move more viewport lookups to WorldRenderer.
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
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var doDim = refreshTick - world.FrameNumber <= 0;
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if (doDim) refreshTick = world.FrameNumber + 20;
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var viewBounds = Game.viewport.WorldBounds(world);
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var viewBounds = wr.Viewport.WorldBounds(world);
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foreach (var pair in layers)
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{
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