Move more viewport lookups to WorldRenderer.
This commit is contained in:
@@ -161,7 +161,7 @@ namespace OpenRA.Graphics
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GenerateSprites(shroud);
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var clipRect = Game.viewport.WorldBounds(wr.world);
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var clipRect = wr.Viewport.WorldBounds(wr.world);
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// We draw the shroud when disabled to hide the sharp map edges
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DrawShroud(wr, clipRect, sprites, shroudPalette);
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@@ -46,7 +46,7 @@ namespace OpenRA.Graphics
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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var screenPos = Game.viewport.Zoom*(wr.ScreenPosition(pos) - Game.viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
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var screenPos = wr.Viewport.Zoom*(wr.ScreenPosition(pos) - wr.Viewport.Location) - 0.5f*font.Measure(text).ToFloat2();
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var screenPxPos = new float2((float)Math.Round(screenPos.X), (float)Math.Round(screenPos.Y));
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font.DrawTextWithContrast(text, screenPxPos, color, Color.Black, 1);
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}
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@@ -75,9 +75,9 @@ namespace OpenRA.Graphics
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List<IRenderable> GenerateRenderables()
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{
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var comparer = new RenderableComparer(this);
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var vb = Game.viewport.ViewBounds(world);
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var tl = Game.viewport.ViewToWorldPx(new int2(vb.Left, vb.Top));
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var br = Game.viewport.ViewToWorldPx(new int2(vb.Right, vb.Bottom));
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var vb = Viewport.ViewBounds(world);
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var tl = Viewport.ViewToWorldPx(new int2(vb.Left, vb.Top));
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var br = Viewport.ViewToWorldPx(new int2(vb.Right, vb.Bottom));
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var actors = world.ScreenMap.ActorsInBox(tl, br)
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.Append(world.WorldActor)
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.ToList();
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@@ -116,10 +116,10 @@ namespace OpenRA.Graphics
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return;
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var renderables = GenerateRenderables();
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var bounds = Game.viewport.ViewBounds(world);
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var bounds = Viewport.ViewBounds(world);
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Game.Renderer.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
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terrainRenderer.Draw(this, Game.viewport);
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terrainRenderer.Draw(this, Viewport);
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Game.Renderer.Flush();
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for (var i = 0; i < renderables.Count; i++)
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@@ -37,7 +37,7 @@ namespace OpenRA.Traits
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rt.info.PaletteRef = wr.Palette(rt.info.Palette);
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}
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var clip = Game.viewport.WorldBounds(world);
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var clip = wr.Viewport.WorldBounds(world);
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for (var x = clip.Left; x < clip.Right; x++)
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{
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for (var y = clip.Top; y < clip.Bottom; y++)
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@@ -29,7 +29,7 @@ namespace OpenRA.Traits
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{
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if (shakeEffects.Any())
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{
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Game.viewport.Scroll(GetScrollOffset(), true);
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worldRenderer.Viewport.Scroll(GetScrollOffset(), true);
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shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
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}
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@@ -50,7 +50,7 @@ namespace OpenRA.Traits
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float GetIntensity()
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{
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var cp = worldRenderer.Position(Game.viewport.CenterLocation.ToInt2());
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var cp = worldRenderer.Position(worldRenderer.Viewport.CenterLocation.ToInt2());
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var intensity = 100 * 1024 * 1024 * shakeEffects.Sum(
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e => (float)e.Intensity / (e.Position - cp).LengthSquared);
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@@ -57,12 +57,14 @@ namespace OpenRA.Widgets
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ScrollDirection keyboardDirections;
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ScrollDirection edgeDirections;
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World world;
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WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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public ViewportControllerWidget(World world, WorldRenderer worldRenderer)
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: base()
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{
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this.world = world;
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this.worldRenderer = worldRenderer;
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tooltipContainer = Lazy.New(() =>
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Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
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}
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@@ -93,7 +95,7 @@ namespace OpenRA.Widgets
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public void UpdateMouseover()
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{
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TooltipType = WorldTooltipType.None;
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var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
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if (!world.Map.IsInMap(cell))
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return;
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@@ -103,7 +105,7 @@ namespace OpenRA.Widgets
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return;
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}
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var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(Viewport.LastMousePos))
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var underCursor = world.ScreenMap.ActorsAt(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
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.Where(a => !world.FogObscures(a) && a.HasTrait<IToolTip>())
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.OrderByDescending(a => a.Info.SelectionPriority())
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.FirstOrDefault();
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@@ -127,14 +129,14 @@ namespace OpenRA.Widgets
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}
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}
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public static string GetScrollCursor(Widget w, ScrollDirection edge, int2 pos)
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public override string GetCursor(int2 pos)
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{
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if (!Game.Settings.Game.ViewportEdgeScroll || Ui.MouseOverWidget != w)
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if (!Game.Settings.Game.ViewportEdgeScroll || Ui.MouseOverWidget != this)
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return null;
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var blockedDirections = Game.viewport.GetBlockedDirections();
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var blockedDirections = worldRenderer.Viewport.GetBlockedDirections();
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foreach (var dir in ScrollCursors)
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if (edge.Includes(dir.Key))
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if (edgeDirections.Includes(dir.Key))
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return dir.Value + (blockedDirections.Includes(dir.Key) ? "-blocked" : "");
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return null;
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@@ -150,15 +152,13 @@ namespace OpenRA.Widgets
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(mi.Button == MouseButton.Middle || mi.Button == (MouseButton.Left | MouseButton.Right)))
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{
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var d = scrolltype == MouseScrollType.Inverted ? -1 : 1;
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Game.viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
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worldRenderer.Viewport.Scroll((Viewport.LastMousePos - mi.Location) * d);
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return true;
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}
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return false;
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}
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public override string GetCursor(int2 pos) { return GetScrollCursor(this, edgeDirections, pos); }
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public override bool YieldKeyboardFocus()
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{
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keyboardDirections = ScrollDirection.None;
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@@ -195,7 +195,7 @@ namespace OpenRA.Widgets
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var length = Math.Max(1, scroll.Length);
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scroll *= (1f / length) * Game.Settings.Game.ViewportEdgeScrollStep;
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Game.viewport.Scroll(scroll);
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worldRenderer.Viewport.Scroll(scroll);
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}
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}
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@@ -48,10 +48,9 @@ namespace OpenRA.Widgets
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worldRenderer.DrawRollover(u);
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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var xy = Game.viewport.ViewToWorldPx(mi.Location);
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var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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var UseClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
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@@ -92,9 +91,9 @@ namespace OpenRA.Widgets
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{
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var unit = world.ScreenMap.ActorsAt(xy).FirstOrDefault();
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var visibleWorld = Game.viewport.ViewBounds(world);
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var topLeft = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
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var bottomRight = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
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var visibleWorld = worldRenderer.Viewport.ViewBounds(world);
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var topLeft = worldRenderer.Viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
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var bottomRight = worldRenderer.Viewport.ViewToWorldPx(new int2(visibleWorld.Right, visibleWorld.Bottom));
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var newSelection2= SelectActorsInBox(world, topLeft, bottomRight,
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a => unit != null && a.Info.Name == unit.Info.Name && a.Owner == unit.Owner);
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@@ -155,7 +154,7 @@ namespace OpenRA.Widgets
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if (SelectionBox != null)
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return null;
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var xy = Game.viewport.ViewToWorldPx(screenPos);
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var xy = worldRenderer.Viewport.ViewToWorldPx(screenPos);
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var pos = worldRenderer.Position(xy);
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var cell = pos.ToCPos();
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Orders
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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var position = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var position = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var topLeft = position - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
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var actorInfo = Rules.Info[Building];
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@@ -138,7 +138,7 @@ namespace OpenRA.Mods.RA
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var targetUnits = power.UnitsInRange(xy);
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foreach (var unit in targetUnits)
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if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
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@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var tiles = world.FindTilesInCircle(xy, range);
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var pal = wr.Palette("terrain");
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foreach (var t in tiles)
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@@ -226,7 +226,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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// Source tiles
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@@ -90,14 +90,14 @@ namespace OpenRA.Mods.RA
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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foreach (var unit in power.UnitsInRange(xy))
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wr.DrawSelectionBox(unit, Color.Red);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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foreach (var t in world.FindTilesInCircle(xy, range))
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yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA.Widgets
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return null;
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var cell = MinimapPixelToCell(pos);
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var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(cell.CenterPosition));
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var mi = new MouseInput
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{
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@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Widgets
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var cell = MinimapPixelToCell(mi.Location);
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var pos = cell.CenterPosition;
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if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
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Game.viewport.Center(cell.ToFloat2());
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worldRenderer.Viewport.Center(cell.ToFloat2());
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if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
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{
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// fake a mousedown/mouseup here
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var location = Game.viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(pos));
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var fakemi = new MouseInput
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{
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Event = MouseInputEvent.Down,
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@@ -153,7 +153,7 @@ namespace OpenRA.Mods.RA.Widgets
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// Draw viewport rect
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if (hasRadar)
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{
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var wr = Game.viewport.WorldRect;
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var wr = worldRenderer.Viewport.WorldRect;
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var wro = new CPos(wr.X, wr.Y);
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var tl = CellToMinimapPixel(wro);
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var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
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var doDim = refreshTick - world.FrameNumber <= 0;
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if (doDim) refreshTick = world.FrameNumber + 20;
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var viewBounds = Game.viewport.WorldBounds(world);
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var viewBounds = wr.Viewport.WorldBounds(world);
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foreach (var pair in layers)
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{
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.RA
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public void Render(WorldRenderer wr)
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{
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var cliprect = Game.viewport.WorldBounds(world);
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var cliprect = wr.Viewport.WorldBounds(world);
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var pal = wr.Palette("terrain");
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foreach (var kv in tiles)
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