Rework Carryall drop-off queueing and ordering.
This commit is contained in:
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Activities
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bool landingInitiated;
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public HeliLand(Actor self, bool requireSpace, Actor ignoreActor = null)
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: this(self, requireSpace, self.Info.TraitInfo<AircraftInfo>().LandAltitude, ignoreActor) { }
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: this(self, requireSpace, self.Trait<Aircraft>().LandAltitude, ignoreActor) { }
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public HeliLand(Actor self, bool requireSpace, WDist landAltitude, Actor ignoreActor = null)
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{
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@@ -18,44 +18,34 @@ namespace OpenRA.Mods.Common.Activities
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public class DeliverUnit : Activity
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{
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readonly Actor self;
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readonly Carryable carryable;
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readonly Carryall carryall;
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readonly IPositionable positionable;
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readonly BodyOrientation body;
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readonly IFacing carryableFacing;
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readonly IFacing carryallFacing;
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readonly CPos destination;
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readonly IFacing facing;
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CPos? destination;
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enum DeliveryState { Transport, Land, Wait, Release, TakeOff, Done, Aborted }
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DeliveryState state;
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public DeliverUnit(Actor self, CPos destination)
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public DeliverUnit(Actor self, CPos? destination = null)
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{
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this.self = self;
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this.destination = destination;
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carryallFacing = self.Trait<IFacing>();
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facing = self.Trait<IFacing>();
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carryall = self.Trait<Carryall>();
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body = self.Trait<BodyOrientation>();
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carryable = carryall.Carryable.Trait<Carryable>();
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positionable = carryall.Carryable.Trait<IPositionable>();
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carryableFacing = carryall.Carryable.Trait<IFacing>();
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state = DeliveryState.Transport;
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}
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CPos? FindDropLocation(CPos targetCell, WDist maxSearchDistance)
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{
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var positionable = carryall.Carryable.Trait<IPositionable>();
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// The easy case
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if (positionable.CanEnterCell(targetCell))
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if (positionable.CanEnterCell(targetCell, self))
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return targetCell;
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var cellRange = (maxSearchDistance.Length + 1023) / 1024;
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var centerPosition = self.World.Map.CenterOfCell(targetCell);
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foreach (var c in self.World.Map.FindTilesInCircle(targetCell, cellRange))
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{
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if (!positionable.CanEnterCell(c))
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if (!positionable.CanEnterCell(c, self))
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continue;
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var delta = self.World.Map.CenterOfCell(c) - centerPosition;
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@@ -66,14 +56,6 @@ namespace OpenRA.Mods.Common.Activities
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return null;
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}
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// Check if we can drop the unit at our current location.
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bool CanDropHere()
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{
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var targetCell = self.World.Map.CellContaining(self.CenterPosition + body.LocalToWorld(localOffset));
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return positionable.CanEnterCell(targetCell);
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}
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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@@ -83,28 +65,24 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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}
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if (IsCanceling)
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if (IsCanceling || carryall.State != Carryall.CarryallState.Carrying || carryall.Carryable.IsDead)
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return NextActivity;
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if ((carryall.State == Carryall.CarryallState.Idle || carryall.Carryable.IsDead) && state != DeliveryState.TakeOff)
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state = DeliveryState.Aborted;
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if (destination == null)
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destination = self.Location;
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switch (state)
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{
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case DeliveryState.Transport:
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{
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var targetLocation = FindDropLocation(destination, carryall.Info.DropRange);
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var targetLocation = FindDropLocation(destination.Value, carryall.Info.DropRange);
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// Can't land, so wait at the target until something changes
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if (!targetLocation.HasValue)
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{
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QueueChild(self, new HeliFly(self, Target.FromCell(self.World, destination)), true);
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QueueChild(self, new HeliFly(self, Target.FromCell(self.World, destination.Value)), true);
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QueueChild(self, new Wait(25));
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return this;
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}
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// Move to drop-off location
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var targetPosition = self.World.Map.CenterOfCell(targetLocation.Value);
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
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if ((carryablePosition - targetPosition).HorizontalLengthSquared != 0)
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@@ -124,79 +102,43 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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}
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state = DeliveryState.Land;
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return this;
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}
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case DeliveryState.Land:
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{
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if (!CanDropHere())
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{
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state = DeliveryState.Transport;
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return this;
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}
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// Make sure that the carried actor is on the ground before releasing it
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var carryablePosition = self.CenterPosition + body.LocalToWorld(localOffset);
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if (self.World.Map.DistanceAboveTerrain(carryablePosition) != WDist.Zero)
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{
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QueueChild(self, new HeliLand(self, false, -new WDist(carryall.CarryableOffset.Z)), true);
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return this;
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}
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QueueChild(self, new HeliLand(self, true), true);
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state = carryall.Info.UnloadingDelay > 0 ? DeliveryState.Wait : DeliveryState.Release;
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return this;
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}
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case DeliveryState.Wait:
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state = DeliveryState.Release;
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// Pause briefly before releasing for visual effect
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if (carryall.Info.UnloadingDelay > 0)
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QueueChild(self, new Wait(carryall.Info.UnloadingDelay, false), true);
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// Release carried actor
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QueueChild(self, new CallFunc(Release));
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QueueChild(self, new HeliFly(self, Target.FromPos(self.CenterPosition)));
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return this;
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case DeliveryState.Release:
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if (!CanDropHere())
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{
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state = DeliveryState.Transport;
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return this;
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}
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Release();
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state = DeliveryState.TakeOff;
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return this;
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case DeliveryState.TakeOff:
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QueueChild(self, new HeliFly(self, Target.FromPos(self.CenterPosition)), true);
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state = DeliveryState.Done;
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return this;
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case DeliveryState.Aborted:
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carryall.UnreserveCarryable(self);
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break;
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}
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return NextActivity;
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}
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void Release()
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{
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self.Trait<Aircraft>().RemoveInfluence();
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var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var targetPosition = self.CenterPosition + body.LocalToWorld(localOffset);
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var targetLocation = self.World.Map.CellContaining(targetPosition);
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positionable.SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell);
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carryall.Carryable.Trait<IPositionable>().SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell);
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// HACK: directly manipulate the turret facings to match the new orientation
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// This can eventually go away, when we make turret facings relative to the body
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var facingDelta = carryallFacing.Facing - carryableFacing.Facing;
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var carryableFacing = carryall.Carryable.Trait<IFacing>();
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var facingDelta = facing.Facing - carryableFacing.Facing;
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foreach (var t in carryall.Carryable.TraitsImplementing<Turreted>())
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t.TurretFacing += facingDelta;
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carryableFacing.Facing = carryallFacing.Facing;
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carryableFacing.Facing = facing.Facing;
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// Put back into world
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self.World.AddFrameEndTask(w =>
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{
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var cargo = carryall.Carryable;
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var carryable = carryall.Carryable.Trait<Carryable>();
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w.Add(cargo);
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carryall.DetachCarryable(self);
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carryable.UnReserve(cargo);
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly int delay;
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enum PickupState { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup, Aborted }
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enum PickupState { Intercept, LockCarryable, MoveToCarryable, Turn, Land, Wait, Pickup }
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PickupState state;
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@@ -49,6 +49,11 @@ namespace OpenRA.Mods.Common.Activities
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state = PickupState.Intercept;
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}
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protected override void OnFirstRun(Actor self)
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{
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carryall.ReserveCarryable(self, cargo);
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}
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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@@ -67,7 +72,7 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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}
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if (carryall.State == Carryall.CarryallState.Idle)
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if (carryall.State != Carryall.CarryallState.Reserved)
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return NextActivity;
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switch (state)
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@@ -78,9 +83,10 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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case PickupState.LockCarryable:
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state = PickupState.MoveToCarryable;
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if (!carryable.LockForPickup(cargo, self))
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state = PickupState.Aborted;
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Cancel(self);
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state = PickupState.MoveToCarryable;
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return this;
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case PickupState.MoveToCarryable:
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@@ -129,19 +135,14 @@ namespace OpenRA.Mods.Common.Activities
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}
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case PickupState.Wait:
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state = PickupState.Pickup;
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QueueChild(self, new Wait(delay, false), true);
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state = PickupState.Pickup;
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return this;
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case PickupState.Pickup:
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// Remove our carryable from world
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Attach(self);
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return NextActivity;
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case PickupState.Aborted:
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// We got cancelled
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carryall.UnreserveCarryable(self);
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break;
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return this;
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}
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return NextActivity;
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@@ -193,6 +193,8 @@ namespace OpenRA.Mods.Common.Traits
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public bool ForceLanding { get; private set; }
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CPos? landingCell;
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public WDist LandAltitude { get; private set; }
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bool airborne;
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bool cruising;
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bool firstTick = true;
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@@ -216,6 +218,17 @@ namespace OpenRA.Mods.Common.Traits
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SetPosition(self, init.Get<CenterPositionInit, WPos>());
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Facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : Info.InitialFacing;
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LandAltitude = info.LandAltitude;
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}
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public void AddLandingOffset(int offset)
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{
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LandAltitude += new WDist(offset);
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}
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public void SubtractLandingOffset(int offset)
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{
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LandAltitude -= new WDist(offset);
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}
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public virtual IEnumerable<VariableObserver> GetVariableObservers()
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@@ -435,7 +448,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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// Map.DistanceAboveTerrain(WPos pos) is called directly because Aircraft is an IPositionable trait
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// and all calls occur in Tick methods.
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if (self.World.Map.DistanceAboveTerrain(CenterPosition) != Info.LandAltitude)
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if (self.World.Map.DistanceAboveTerrain(CenterPosition) != LandAltitude)
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return null; // Not on the resupplier.
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return self.World.ActorMap.GetActorsAt(self.Location)
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@@ -481,7 +494,7 @@ namespace OpenRA.Mods.Common.Traits
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ReservedActor = null;
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MayYieldReservation = false;
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if (self.World.Map.DistanceAboveTerrain(CenterPosition).Length <= Info.LandAltitude.Length)
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if (self.World.Map.DistanceAboveTerrain(CenterPosition).Length <= LandAltitude.Length)
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self.QueueActivity(new TakeOff(self));
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}
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@@ -591,7 +604,7 @@ namespace OpenRA.Mods.Common.Traits
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protected virtual void OnBecomingIdle(Actor self)
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{
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var atLandAltitude = self.World.Map.DistanceAboveTerrain(CenterPosition) == Info.LandAltitude;
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var atLandAltitude = self.World.Map.DistanceAboveTerrain(CenterPosition) == LandAltitude;
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// Work-around to prevent players from accidentally canceling resupply by pressing 'Stop',
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// by re-queueing Resupply as long as resupply hasn't finished and aircraft is still on resupplier.
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@@ -35,13 +35,29 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Radius around the target drop location that are considered if the target tile is blocked.")]
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public readonly WDist DropRange = WDist.FromCells(5);
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[Desc("Cursor to display when able to unload the passengers.")]
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public readonly string UnloadCursor = "deploy";
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[Desc("Cursor to display when unable to unload the passengers.")]
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public readonly string UnloadBlockedCursor = "deploy-blocked";
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[Desc("Allow moving and unloading with one order using force-move")]
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public readonly bool AllowDropOff = false;
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[Desc("Cursor to display when able to drop off the passengers at location.")]
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public readonly string DropOffCursor = "ability";
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[Desc("Cursor to display when unable to drop off the passengers at location.")]
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public readonly string DropOffBlockedCursor = "move-blocked";
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[VoiceReference]
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public readonly string Voice = "Action";
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public virtual object Create(ActorInitializer init) { return new Carryall(init.Self, this); }
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}
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public class Carryall : INotifyKilled, ISync, ITick, IRender, INotifyActorDisposing, IIssueOrder, IResolveOrder, IOrderVoice
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public class Carryall : INotifyKilled, ISync, ITick, IRender, INotifyActorDisposing, IIssueOrder, IResolveOrder,
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IOrderVoice, IIssueDeployOrder
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{
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public enum CarryallState
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{
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@@ -52,9 +68,11 @@ namespace OpenRA.Mods.Common.Traits
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public readonly CarryallInfo Info;
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readonly AircraftInfo aircraftInfo;
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readonly Aircraft aircraft;
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readonly BodyOrientation body;
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readonly IMove move;
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readonly IFacing facing;
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readonly Actor self;
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// The actor we are currently carrying.
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[Sync] public Actor Carryable { get; private set; }
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@@ -74,9 +92,11 @@ namespace OpenRA.Mods.Common.Traits
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State = CarryallState.Idle;
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aircraftInfo = self.Info.TraitInfoOrDefault<AircraftInfo>();
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aircraft = self.Trait<Aircraft>();
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body = self.Trait<BodyOrientation>();
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move = self.Trait<IMove>();
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facing = self.Trait<IFacing>();
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this.self = self;
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}
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void ITick.Tick(Actor self)
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@@ -143,6 +163,7 @@ namespace OpenRA.Mods.Common.Traits
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self.World.ScreenMap.AddOrUpdate(self);
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CarryableOffset = OffsetForCarryable(self, carryable);
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aircraft.AddLandingOffset(-CarryableOffset.Z);
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return true;
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}
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@@ -152,6 +173,7 @@ namespace OpenRA.Mods.Common.Traits
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self.World.ScreenMap.AddOrUpdate(self);
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carryablePreview = null;
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aircraft.SubtractLandingOffset(-CarryableOffset.Z);
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CarryableOffset = WVec.Zero;
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}
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@@ -219,14 +241,22 @@ namespace OpenRA.Mods.Common.Traits
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yield return b;
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}
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// Check if we can drop the unit at our current location.
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public bool CanUnload()
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{
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var localOffset = CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var targetCell = self.World.Map.CellContaining(self.CenterPosition + body.LocalToWorld(localOffset));
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return Carryable != null && Carryable.Trait<IPositionable>().CanEnterCell(targetCell, self);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get
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{
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if (State != CarryallState.Carrying)
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yield return new CarryallPickupOrderTargeter();
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else
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yield return new CarryallDeliverUnitTargeter(aircraftInfo, CarryableOffset);
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yield return new DeployOrderTargeter("Unload", 10,
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() => CanUnload() ? Info.UnloadCursor : Info.UnloadBlockedCursor);
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yield return new CarryallDeliverUnitTargeter(aircraftInfo, Info, CarryableOffset);
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}
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}
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@@ -238,9 +268,14 @@ namespace OpenRA.Mods.Common.Traits
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return null;
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
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{
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if (State == CarryallState.Carrying)
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return new Order("Unload", self, queued);
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}
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self) { return true; }
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DeliverUnit")
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{
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@@ -254,21 +289,17 @@ namespace OpenRA.Mods.Common.Traits
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}
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else if (order.OrderString == "Unload")
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{
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var targetLocation = move.NearestMoveableCell(self.Location);
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self.SetTargetLine(Target.FromCell(self.World, targetLocation), Color.Yellow);
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self.QueueActivity(order.Queued, new DeliverUnit(self, targetLocation));
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if (!order.Queued && !CanUnload())
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return;
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self.QueueActivity(order.Queued, new DeliverUnit(self));
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}
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}
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else
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{
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if (order.OrderString == "PickupUnit")
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{
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if (order.Target.Type != TargetType.Actor)
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return;
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if (!ReserveCarryable(self, order.Target.Actor))
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return;
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if (!order.Queued)
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self.CancelActivity();
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@@ -276,7 +307,6 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(order.Queued, new PickupUnit(self, order.Target.Actor, Info.LoadingDelay));
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}
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}
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}
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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@@ -327,41 +357,46 @@ namespace OpenRA.Mods.Common.Traits
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class CarryallDeliverUnitTargeter : AircraftMoveOrderTargeter
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{
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readonly AircraftInfo aircraftInfo;
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readonly CarryallInfo info;
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readonly WVec carryableOffset;
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public CarryallDeliverUnitTargeter(AircraftInfo aircraftInfo, WVec carryableOffset)
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public CarryallDeliverUnitTargeter(AircraftInfo aircraftInfo, CarryallInfo info, WVec carryableOffset)
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: base(aircraftInfo)
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{
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OrderID = "DeliverUnit";
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OrderPriority = 6;
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this.carryableOffset = carryableOffset;
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this.aircraftInfo = aircraftInfo;
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this.info = info;
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}
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public override bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, ref TargetModifiers modifiers, ref string cursor)
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{
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if (modifiers.HasModifier(TargetModifiers.ForceMove))
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if (!info.AllowDropOff || !modifiers.HasModifier(TargetModifiers.ForceMove))
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return false;
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cursor = info.DropOffCursor;
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var type = target.Type;
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if (type == TargetType.Actor && self == target.Actor)
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{
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var altitude = self.World.Map.DistanceAboveTerrain(self.CenterPosition);
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if (altitude.Length - carryableOffset.Z < aircraftInfo.MinAirborneAltitude)
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{
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cursor = "deploy";
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OrderID = "Unload";
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return true;
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}
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}
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else if ((type == TargetType.Actor && target.Actor.Info.HasTraitInfo<BuildingInfo>())
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if ((type == TargetType.Actor && target.Actor.Info.HasTraitInfo<BuildingInfo>())
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|| (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.HasTraitInfo<BuildingInfo>()))
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{
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cursor = "move-blocked";
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cursor = info.DropOffBlockedCursor;
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return true;
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}
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return base.CanTarget(self, target, othersAtTarget, ref modifiers, ref cursor);
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var location = self.World.Map.CellContaining(target.CenterPosition);
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var explored = self.Owner.Shroud.IsExplored(location);
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cursor = self.World.Map.Contains(location) ?
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(self.World.Map.GetTerrainInfo(location).CustomCursor ?? info.DropOffCursor) :
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info.DropOffBlockedCursor;
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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if (!explored && !aircraftInfo.MoveIntoShroud)
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cursor = info.DropOffBlockedCursor;
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return true;
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}
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}
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||||
}
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||||
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Block a user