Nerf player experience
This commit is contained in:
@@ -735,7 +735,7 @@
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 1400
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PlayerExperience: 15
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PlayerExperience: 5
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RepairingNotification: Repairing
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WithDeathAnimation:
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DeathSequence: dead
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@@ -803,7 +803,7 @@
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 1400
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PlayerExperience: 15
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PlayerExperience: 5
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RepairingNotification: Repairing
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EngineerRepairable:
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RevealsShroud:
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@@ -211,10 +211,10 @@ E6:
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Captures@SABOTAGE:
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CaptureTypes: building-sabotage
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SabotageThreshold: 55
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PlayerExperience: 50
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PlayerExperience: 10
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Captures@CAPTURES:
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CaptureTypes: building, husk
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PlayerExperience: 50
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PlayerExperience: 10
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-AttackFrontal:
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RMBO:
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@@ -586,7 +586,7 @@ HPAD:
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Reservable:
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RepairsUnits:
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HpPerStep: 1000
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PlayerExperience: 25
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PlayerExperience: 5
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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WithResupplyAnimation:
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@@ -737,7 +737,7 @@ FIX:
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RepairsUnits:
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HpPerStep: 1000
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Interval: 15
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PlayerExperience: 25
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PlayerExperience: 5
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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RallyPoint:
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@@ -450,7 +450,7 @@
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EmptyWeapon: BuildingExplode
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RepairableBuilding:
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RepairStep: 500
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PlayerExperience: 25
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PlayerExperience: 5
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RepairingNotification: Repairing
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SpawnActorsOnSell:
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ActorTypes: light_inf
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@@ -52,7 +52,7 @@ engineer:
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CaptureManager:
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Captures:
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CaptureTypes: building
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PlayerExperience: 50
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PlayerExperience: 10
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Encyclopedia:
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Description: Engineers can be used to capture enemy buildings.\n\nEngineers are resistant to anti-tank weaponry but very vulnerable to high explosives, fire and bullet weapons.
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Order: 30
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@@ -906,7 +906,7 @@ repair_pad:
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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PlayerExperience: 15
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PlayerExperience: 10
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RallyPoint:
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CommandBarBlacklist:
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DisableStop: false
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@@ -17,7 +17,7 @@ FCOM:
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Produces: Building, Defense
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RepairableBuilding:
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RepairStep: 700
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PlayerExperience: 25
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PlayerExperience: 5
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RepairingNotification: Repairing
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WithBuildingRepairDecoration:
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Image: allyrepair
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@@ -67,13 +67,13 @@ E6:
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Captures@husk:
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RequiresCondition: !global-reusable-engineers
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CaptureTypes: building-husk
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PlayerExperience: 25
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PlayerExperience: 10
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CaptureDelay: 200
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EnterCursor: goldwrench
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Captures@husk-reusable:
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RequiresCondition: global-reusable-engineers
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CaptureTypes: building-husk
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PlayerExperience: 25
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PlayerExperience: 10
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CaptureDelay: 375
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EnterCursor: goldwrench
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ConsumedByCapture: False
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@@ -96,7 +96,7 @@ FCOM:
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Range: 0
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RepairableBuilding:
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RepairStep: 700
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PlayerExperience: 25
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PlayerExperience: 5
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RepairingNotification: Repairing
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WithBuildingRepairDecoration:
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Image: allyrepair
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@@ -701,7 +701,7 @@
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AreaTypes: building, fake
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RepairableBuilding:
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RepairStep: 700
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PlayerExperience: 25
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PlayerExperience: 5
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RepairingNotification: Repairing
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EngineerRepairable:
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AcceptsDeliveredCash:
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@@ -306,12 +306,12 @@ E6:
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Captures:
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RequiresCondition: !global-reusable-engineers
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CaptureTypes: building
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PlayerExperience: 25
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PlayerExperience: 10
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CaptureDelay: 200
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Captures@REUSABLE:
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RequiresCondition: global-reusable-engineers
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CaptureTypes: building
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PlayerExperience: 25
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PlayerExperience: 10
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CaptureDelay: 375
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ConsumedByCapture: False
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EnterCursor: ability
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@@ -351,7 +351,7 @@ SPY:
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Types: SpyInfiltrate
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Notification: BuildingInfiltrated
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TextNotification: Building infiltrated.
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PlayerExperience: 50
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PlayerExperience: 10
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: HoldFire
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@@ -537,12 +537,12 @@ MECH:
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CaptureManager:
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Captures:
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CaptureTypes: husk
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PlayerExperience: 25
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PlayerExperience: 10
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Infiltrates:
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Types: Husk
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ValidRelationships: Ally
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EnterCursor: goldwrench
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PlayerExperience: 25
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PlayerExperience: 10
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WithInfantryBody:
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IdleSequences: idle
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DefaultAttackSequence: repair
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@@ -643,12 +643,12 @@ THF:
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CaptureManager:
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Captures:
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CaptureTypes: vehicle, aircraft
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PlayerExperience: 50
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PlayerExperience: 10
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Infiltrates:
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Types: ThiefInfiltrate
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Notification: BuildingInfiltrated
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TextNotification: Building infiltrated.
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PlayerExperience: 50
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PlayerExperience: 10
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Voiced:
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VoiceSet: ThiefVoice
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-TakeCover:
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@@ -214,7 +214,7 @@ SPEN:
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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PlayerExperience: 15
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PlayerExperience: 5
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RallyPoint:
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ForceSetType: Ship
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CommandBarBlacklist:
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@@ -333,7 +333,7 @@ SYRD:
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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PlayerExperience: 15
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PlayerExperience: 5
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RallyPoint:
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ForceSetType: Ship
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CommandBarBlacklist:
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@@ -2039,7 +2039,7 @@ FIX:
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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FinishRepairingTextNotification: Unit repaired.
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PlayerExperience: 15
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PlayerExperience: 5
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WithBuildingBib:
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HasMinibib: true
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WithResupplyAnimation:
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@@ -372,7 +372,7 @@
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Types: building
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RepairableBuilding:
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RepairStep: 700
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PlayerExperience: 25
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PlayerExperience: 5
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RepairingNotification: Repairing
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WithDeathAnimation:
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DeathSequence: dead
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@@ -316,7 +316,7 @@ GAHPAD:
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RepairsUnits:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PlayerExperience: 15
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PlayerExperience: 5
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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@@ -366,7 +366,7 @@ GADEPT:
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RepairsUnits:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PlayerExperience: 15
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PlayerExperience: 5
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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@@ -138,6 +138,6 @@ MHIJACK:
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CaptureManager:
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Captures:
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CaptureTypes: Vehicle
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PlayerExperience: 50
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PlayerExperience: 10
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RevealsShroud:
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Range: 6c0
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@@ -280,7 +280,7 @@ NAHPAD:
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RepairsUnits:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PlayerExperience: 15
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PlayerExperience: 5
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StartRepairingNotification: Repairing
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StartRepairingTextNotification: Repairing.
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FinishRepairingNotification: UnitRepaired
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@@ -77,7 +77,7 @@ ENGINEER:
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CaptureManager:
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Captures:
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CaptureTypes: building
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PlayerExperience: 50
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PlayerExperience: 10
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RenderSprites:
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Image: engineer.gdi
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FactionImages:
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