Nerf player experience

This commit is contained in:
Gustas
2022-10-31 18:46:28 +02:00
committed by abcdefg30
parent 6c348620f3
commit 0b86936dcd
16 changed files with 30 additions and 30 deletions

View File

@@ -735,7 +735,7 @@
RepairableBuilding: RepairableBuilding:
RepairPercent: 40 RepairPercent: 40
RepairStep: 1400 RepairStep: 1400
PlayerExperience: 15 PlayerExperience: 5
RepairingNotification: Repairing RepairingNotification: Repairing
WithDeathAnimation: WithDeathAnimation:
DeathSequence: dead DeathSequence: dead
@@ -803,7 +803,7 @@
RepairableBuilding: RepairableBuilding:
RepairPercent: 40 RepairPercent: 40
RepairStep: 1400 RepairStep: 1400
PlayerExperience: 15 PlayerExperience: 5
RepairingNotification: Repairing RepairingNotification: Repairing
EngineerRepairable: EngineerRepairable:
RevealsShroud: RevealsShroud:

View File

@@ -211,10 +211,10 @@ E6:
Captures@SABOTAGE: Captures@SABOTAGE:
CaptureTypes: building-sabotage CaptureTypes: building-sabotage
SabotageThreshold: 55 SabotageThreshold: 55
PlayerExperience: 50 PlayerExperience: 10
Captures@CAPTURES: Captures@CAPTURES:
CaptureTypes: building, husk CaptureTypes: building, husk
PlayerExperience: 50 PlayerExperience: 10
-AttackFrontal: -AttackFrontal:
RMBO: RMBO:

View File

@@ -586,7 +586,7 @@ HPAD:
Reservable: Reservable:
RepairsUnits: RepairsUnits:
HpPerStep: 1000 HpPerStep: 1000
PlayerExperience: 25 PlayerExperience: 5
StartRepairingNotification: Repairing StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
WithResupplyAnimation: WithResupplyAnimation:
@@ -737,7 +737,7 @@ FIX:
RepairsUnits: RepairsUnits:
HpPerStep: 1000 HpPerStep: 1000
Interval: 15 Interval: 15
PlayerExperience: 25 PlayerExperience: 5
StartRepairingNotification: Repairing StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
RallyPoint: RallyPoint:

View File

@@ -450,7 +450,7 @@
EmptyWeapon: BuildingExplode EmptyWeapon: BuildingExplode
RepairableBuilding: RepairableBuilding:
RepairStep: 500 RepairStep: 500
PlayerExperience: 25 PlayerExperience: 5
RepairingNotification: Repairing RepairingNotification: Repairing
SpawnActorsOnSell: SpawnActorsOnSell:
ActorTypes: light_inf ActorTypes: light_inf

View File

@@ -52,7 +52,7 @@ engineer:
CaptureManager: CaptureManager:
Captures: Captures:
CaptureTypes: building CaptureTypes: building
PlayerExperience: 50 PlayerExperience: 10
Encyclopedia: Encyclopedia:
Description: Engineers can be used to capture enemy buildings.\n\nEngineers are resistant to anti-tank weaponry but very vulnerable to high explosives, fire and bullet weapons. Description: Engineers can be used to capture enemy buildings.\n\nEngineers are resistant to anti-tank weaponry but very vulnerable to high explosives, fire and bullet weapons.
Order: 30 Order: 30

View File

@@ -906,7 +906,7 @@ repair_pad:
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
FinishRepairingTextNotification: Unit repaired. FinishRepairingTextNotification: Unit repaired.
PlayerExperience: 15 PlayerExperience: 10
RallyPoint: RallyPoint:
CommandBarBlacklist: CommandBarBlacklist:
DisableStop: false DisableStop: false

View File

@@ -17,7 +17,7 @@ FCOM:
Produces: Building, Defense Produces: Building, Defense
RepairableBuilding: RepairableBuilding:
RepairStep: 700 RepairStep: 700
PlayerExperience: 25 PlayerExperience: 5
RepairingNotification: Repairing RepairingNotification: Repairing
WithBuildingRepairDecoration: WithBuildingRepairDecoration:
Image: allyrepair Image: allyrepair
@@ -67,13 +67,13 @@ E6:
Captures@husk: Captures@husk:
RequiresCondition: !global-reusable-engineers RequiresCondition: !global-reusable-engineers
CaptureTypes: building-husk CaptureTypes: building-husk
PlayerExperience: 25 PlayerExperience: 10
CaptureDelay: 200 CaptureDelay: 200
EnterCursor: goldwrench EnterCursor: goldwrench
Captures@husk-reusable: Captures@husk-reusable:
RequiresCondition: global-reusable-engineers RequiresCondition: global-reusable-engineers
CaptureTypes: building-husk CaptureTypes: building-husk
PlayerExperience: 25 PlayerExperience: 10
CaptureDelay: 375 CaptureDelay: 375
EnterCursor: goldwrench EnterCursor: goldwrench
ConsumedByCapture: False ConsumedByCapture: False

View File

@@ -96,7 +96,7 @@ FCOM:
Range: 0 Range: 0
RepairableBuilding: RepairableBuilding:
RepairStep: 700 RepairStep: 700
PlayerExperience: 25 PlayerExperience: 5
RepairingNotification: Repairing RepairingNotification: Repairing
WithBuildingRepairDecoration: WithBuildingRepairDecoration:
Image: allyrepair Image: allyrepair

View File

@@ -701,7 +701,7 @@
AreaTypes: building, fake AreaTypes: building, fake
RepairableBuilding: RepairableBuilding:
RepairStep: 700 RepairStep: 700
PlayerExperience: 25 PlayerExperience: 5
RepairingNotification: Repairing RepairingNotification: Repairing
EngineerRepairable: EngineerRepairable:
AcceptsDeliveredCash: AcceptsDeliveredCash:

View File

@@ -306,12 +306,12 @@ E6:
Captures: Captures:
RequiresCondition: !global-reusable-engineers RequiresCondition: !global-reusable-engineers
CaptureTypes: building CaptureTypes: building
PlayerExperience: 25 PlayerExperience: 10
CaptureDelay: 200 CaptureDelay: 200
Captures@REUSABLE: Captures@REUSABLE:
RequiresCondition: global-reusable-engineers RequiresCondition: global-reusable-engineers
CaptureTypes: building CaptureTypes: building
PlayerExperience: 25 PlayerExperience: 10
CaptureDelay: 375 CaptureDelay: 375
ConsumedByCapture: False ConsumedByCapture: False
EnterCursor: ability EnterCursor: ability
@@ -351,7 +351,7 @@ SPY:
Types: SpyInfiltrate Types: SpyInfiltrate
Notification: BuildingInfiltrated Notification: BuildingInfiltrated
TextNotification: Building infiltrated. TextNotification: Building infiltrated.
PlayerExperience: 50 PlayerExperience: 10
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
InitialStanceAI: HoldFire InitialStanceAI: HoldFire
@@ -537,12 +537,12 @@ MECH:
CaptureManager: CaptureManager:
Captures: Captures:
CaptureTypes: husk CaptureTypes: husk
PlayerExperience: 25 PlayerExperience: 10
Infiltrates: Infiltrates:
Types: Husk Types: Husk
ValidRelationships: Ally ValidRelationships: Ally
EnterCursor: goldwrench EnterCursor: goldwrench
PlayerExperience: 25 PlayerExperience: 10
WithInfantryBody: WithInfantryBody:
IdleSequences: idle IdleSequences: idle
DefaultAttackSequence: repair DefaultAttackSequence: repair
@@ -643,12 +643,12 @@ THF:
CaptureManager: CaptureManager:
Captures: Captures:
CaptureTypes: vehicle, aircraft CaptureTypes: vehicle, aircraft
PlayerExperience: 50 PlayerExperience: 10
Infiltrates: Infiltrates:
Types: ThiefInfiltrate Types: ThiefInfiltrate
Notification: BuildingInfiltrated Notification: BuildingInfiltrated
TextNotification: Building infiltrated. TextNotification: Building infiltrated.
PlayerExperience: 50 PlayerExperience: 10
Voiced: Voiced:
VoiceSet: ThiefVoice VoiceSet: ThiefVoice
-TakeCover: -TakeCover:

View File

@@ -214,7 +214,7 @@ SPEN:
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
FinishRepairingTextNotification: Unit repaired. FinishRepairingTextNotification: Unit repaired.
PlayerExperience: 15 PlayerExperience: 5
RallyPoint: RallyPoint:
ForceSetType: Ship ForceSetType: Ship
CommandBarBlacklist: CommandBarBlacklist:
@@ -333,7 +333,7 @@ SYRD:
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
FinishRepairingTextNotification: Unit repaired. FinishRepairingTextNotification: Unit repaired.
PlayerExperience: 15 PlayerExperience: 5
RallyPoint: RallyPoint:
ForceSetType: Ship ForceSetType: Ship
CommandBarBlacklist: CommandBarBlacklist:
@@ -2039,7 +2039,7 @@ FIX:
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
FinishRepairingTextNotification: Unit repaired. FinishRepairingTextNotification: Unit repaired.
PlayerExperience: 15 PlayerExperience: 5
WithBuildingBib: WithBuildingBib:
HasMinibib: true HasMinibib: true
WithResupplyAnimation: WithResupplyAnimation:

View File

@@ -372,7 +372,7 @@
Types: building Types: building
RepairableBuilding: RepairableBuilding:
RepairStep: 700 RepairStep: 700
PlayerExperience: 25 PlayerExperience: 5
RepairingNotification: Repairing RepairingNotification: Repairing
WithDeathAnimation: WithDeathAnimation:
DeathSequence: dead DeathSequence: dead

View File

@@ -316,7 +316,7 @@ GAHPAD:
RepairsUnits: RepairsUnits:
HpPerStep: 1000 HpPerStep: 1000
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 5
StartRepairingNotification: Repairing StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired
@@ -366,7 +366,7 @@ GADEPT:
RepairsUnits: RepairsUnits:
HpPerStep: 1000 HpPerStep: 1000
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 5
StartRepairingNotification: Repairing StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired

View File

@@ -138,6 +138,6 @@ MHIJACK:
CaptureManager: CaptureManager:
Captures: Captures:
CaptureTypes: Vehicle CaptureTypes: Vehicle
PlayerExperience: 50 PlayerExperience: 10
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0

View File

@@ -280,7 +280,7 @@ NAHPAD:
RepairsUnits: RepairsUnits:
HpPerStep: 1000 HpPerStep: 1000
PauseOnCondition: empdisable PauseOnCondition: empdisable
PlayerExperience: 15 PlayerExperience: 5
StartRepairingNotification: Repairing StartRepairingNotification: Repairing
StartRepairingTextNotification: Repairing. StartRepairingTextNotification: Repairing.
FinishRepairingNotification: UnitRepaired FinishRepairingNotification: UnitRepaired

View File

@@ -77,7 +77,7 @@ ENGINEER:
CaptureManager: CaptureManager:
Captures: Captures:
CaptureTypes: building CaptureTypes: building
PlayerExperience: 50 PlayerExperience: 10
RenderSprites: RenderSprites:
Image: engineer.gdi Image: engineer.gdi
FactionImages: FactionImages: