Convert actor speed to world coordinates.
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@@ -444,7 +444,7 @@ namespace OpenRA.Mods.RA.Move
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decimal speed = Info.Speed * Info.TerrainSpeeds[type].Speed;
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foreach (var t in self.TraitsImplementing<ISpeedModifier>())
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speed *= t.GetSpeedModifier();
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return (int)(speed / 100) * 1024 / (3 * Game.CellSize);
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return (int)(speed / 100);
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}
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public void AddInfluence()
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