Allow actors that are not buildings to be sold.
The more humane way to refund units (as opposed the grinding them).
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@@ -31,7 +31,8 @@ namespace OpenRA.Mods.RA
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public void Sell(Actor self)
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{
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if (!self.Trait<Building>().Lock())
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var building = self.TraitOrDefault<Building>();
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if (building != null && !building.Lock())
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return;
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self.CancelActivity();
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