add muzzle flashes to pbox/hbox
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@@ -11,10 +11,11 @@
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using System;
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namespace OpenRA.Mods.RA.Render
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{
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class WithMuzzleFlashInfo : ITraitInfo, Requires<RenderSimpleInfo>
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class WithMuzzleFlashInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<AttackBaseInfo>
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{
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public object Create(ActorInitializer init) { return new WithMuzzleFlash(init.self); }
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}
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@@ -28,21 +29,29 @@ namespace OpenRA.Mods.RA.Render
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{
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var attack = self.Trait<AttackBase>();
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var render = self.Trait<RenderSimple>();
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var facing = self.Trait<IFacing>();
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var facing = self.TraitOrDefault<IFacing>();
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var turreted = self.TraitOrDefault<Turreted>();
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foreach (var t in attack.Turrets)
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{
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var turret = t;
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var muzzleFlash = new Animation(render.GetImage(self), () => self.Trait<IFacing>().Facing);
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muzzleFlash.Play("muzzle");
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var getFacing = facing != null
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? () => facing.Facing :
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turreted != null ? (Func<int>)(() => turreted.turretFacing) : () => 0;
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render.anims.Add("muzzle{0}".F(muzzleFlashes.Count), new RenderSimple.AnimationWithOffset(
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muzzleFlash,
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() => Combat.GetTurretPosition(self, facing, turret),
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() => !isShowing));
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foreach (var w in attack.Weapons)
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foreach( var b in w.Barrels )
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{
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var barrel = b;
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var turret = w.Turret;
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muzzleFlashes.Add(muzzleFlash);
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}
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var muzzleFlash = new Animation(render.GetImage(self), getFacing);
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muzzleFlash.Play("muzzle");
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render.anims.Add("muzzle{0}".F(muzzleFlashes.Count), new RenderSimple.AnimationWithOffset(
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muzzleFlash,
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() => Combat.GetBarrelPosition(self, facing, turret, barrel),
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() => !isShowing));
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muzzleFlashes.Add(muzzleFlash);
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}
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}
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public void Attacking(Actor self, Target target)
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