Only query the palette attribute once in CheckPalettes

This commit is contained in:
abcdefg30
2022-09-14 11:51:47 +02:00
committed by Matthias Mailänder
parent ae7fc11472
commit 0bbcff973f

View File

@@ -40,13 +40,13 @@ namespace OpenRA.Mods.Common.Lint
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>()) foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{ {
var fields = traitInfo.GetType().GetFields(); var fields = traitInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>())) foreach (var field in fields)
{ {
var isPlayerPalette = false;
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault(); var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
if (paletteReference != null) if (paletteReference == null)
{ continue;
var isPlayerPalette = false;
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch)) if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{ {
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch); var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
@@ -54,7 +54,6 @@ namespace OpenRA.Mods.Common.Lint
} }
else else
isPlayerPalette = paletteReference.IsPlayerPalette; isPlayerPalette = paletteReference.IsPlayerPalette;
}
var references = LintExts.GetFieldValues(traitInfo, field); var references = LintExts.GetFieldValues(traitInfo, field);
foreach (var reference in references) foreach (var reference in references)
@@ -84,13 +83,13 @@ namespace OpenRA.Mods.Common.Lint
continue; continue;
var fields = projectileInfo.GetType().GetFields(); var fields = projectileInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>())) foreach (var field in fields)
{ {
var isPlayerPalette = false; var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
if (paletteReference == null)
continue;
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).First(); var isPlayerPalette = false;
if (paletteReference != null)
{
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch)) if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{ {
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch); var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
@@ -98,7 +97,6 @@ namespace OpenRA.Mods.Common.Lint
} }
else else
isPlayerPalette = paletteReference.IsPlayerPalette; isPlayerPalette = paletteReference.IsPlayerPalette;
}
var references = LintExts.GetFieldValues(projectileInfo, field); var references = LintExts.GetFieldValues(projectileInfo, field);
foreach (var reference in references) foreach (var reference in references)
@@ -128,9 +126,12 @@ namespace OpenRA.Mods.Common.Lint
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>()) foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{ {
var fields = traitInfo.GetType().GetFields(); var fields = traitInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteDefinitionAttribute>())) foreach (var field in fields)
{ {
var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).First(); var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).FirstOrDefault();
if (paletteDefinition == null)
continue;
var values = LintExts.GetFieldValues(traitInfo, field); var values = LintExts.GetFieldValues(traitInfo, field);
foreach (var value in values) foreach (var value in values)
{ {