Only query the palette attribute once in CheckPalettes
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committed by
Matthias Mailänder
parent
ae7fc11472
commit
0bbcff973f
@@ -40,21 +40,20 @@ namespace OpenRA.Mods.Common.Lint
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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{
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var fields = traitInfo.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>()))
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foreach (var field in fields)
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{
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var isPlayerPalette = false;
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var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
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if (paletteReference != null)
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if (paletteReference == null)
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continue;
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var isPlayerPalette = false;
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if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
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{
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if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
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{
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var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
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isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo);
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}
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else
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isPlayerPalette = paletteReference.IsPlayerPalette;
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var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
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isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo);
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}
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else
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isPlayerPalette = paletteReference.IsPlayerPalette;
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var references = LintExts.GetFieldValues(traitInfo, field);
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foreach (var reference in references)
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@@ -84,21 +83,20 @@ namespace OpenRA.Mods.Common.Lint
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continue;
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var fields = projectileInfo.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>()))
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foreach (var field in fields)
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{
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var isPlayerPalette = false;
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var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
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if (paletteReference == null)
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continue;
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var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).First();
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if (paletteReference != null)
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var isPlayerPalette = false;
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if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
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{
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if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
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{
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var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
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isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo);
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}
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else
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isPlayerPalette = paletteReference.IsPlayerPalette;
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var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
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isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo);
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}
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else
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isPlayerPalette = paletteReference.IsPlayerPalette;
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var references = LintExts.GetFieldValues(projectileInfo, field);
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foreach (var reference in references)
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@@ -128,9 +126,12 @@ namespace OpenRA.Mods.Common.Lint
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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{
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var fields = traitInfo.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<PaletteDefinitionAttribute>()))
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foreach (var field in fields)
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{
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var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).First();
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var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).FirstOrDefault();
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if (paletteDefinition == null)
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continue;
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var values = LintExts.GetFieldValues(traitInfo, field);
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foreach (var value in values)
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{
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