Only query the palette attribute once in CheckPalettes

This commit is contained in:
abcdefg30
2022-09-14 11:51:47 +02:00
committed by Matthias Mailänder
parent ae7fc11472
commit 0bbcff973f

View File

@@ -40,21 +40,20 @@ namespace OpenRA.Mods.Common.Lint
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{
var fields = traitInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>()))
foreach (var field in fields)
{
var isPlayerPalette = false;
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
if (paletteReference != null)
if (paletteReference == null)
continue;
var isPlayerPalette = false;
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo);
}
else
isPlayerPalette = paletteReference.IsPlayerPalette;
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo);
}
else
isPlayerPalette = paletteReference.IsPlayerPalette;
var references = LintExts.GetFieldValues(traitInfo, field);
foreach (var reference in references)
@@ -84,21 +83,20 @@ namespace OpenRA.Mods.Common.Lint
continue;
var fields = projectileInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteReferenceAttribute>()))
foreach (var field in fields)
{
var isPlayerPalette = false;
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
if (paletteReference == null)
continue;
var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).First();
if (paletteReference != null)
var isPlayerPalette = false;
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{
if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
{
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo);
}
else
isPlayerPalette = paletteReference.IsPlayerPalette;
var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo);
}
else
isPlayerPalette = paletteReference.IsPlayerPalette;
var references = LintExts.GetFieldValues(projectileInfo, field);
foreach (var reference in references)
@@ -128,9 +126,12 @@ namespace OpenRA.Mods.Common.Lint
foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
{
var fields = traitInfo.GetType().GetFields();
foreach (var field in fields.Where(x => x.HasAttribute<PaletteDefinitionAttribute>()))
foreach (var field in fields)
{
var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).First();
var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).FirstOrDefault();
if (paletteDefinition == null)
continue;
var values = LintExts.GetFieldValues(traitInfo, field);
foreach (var value in values)
{