Add upgrade rules.
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@@ -1206,6 +1206,21 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// VisibilityType was introduced
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if (engineVersion < 20150704)
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{
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if (depth == 0 && node.Value.Nodes.Exists(n => n.Key == "Helicopter" || n.Key == "Plane" || n.Key == "Immobile"))
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{
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var visibility = node.Value.Nodes.FirstOrDefault(n => n.Key == "HiddenUnderShroud" || n.Key == "HiddenUnderFog");
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if (visibility != null)
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visibility.Value.Nodes.Add(new MiniYamlNode("Type", "CenterPosition"));
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var reveals = node.Value.Nodes.FirstOrDefault(n => n.Key == "RevealsShroud");
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if (reveals != null)
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reveals.Value.Nodes.Add(new MiniYamlNode("Type", "CenterPosition"));
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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