Rename BridgeLayer to LegacyBridgeLayer.

This commit is contained in:
Paul Chote
2016-11-11 20:16:33 +00:00
parent a5549d3944
commit 0bc087f7bd
6 changed files with 14 additions and 10 deletions

View File

@@ -503,7 +503,7 @@
<Compile Include="Traits\Valued.cs" /> <Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Voiced.cs" /> <Compile Include="Traits\Voiced.cs" />
<Compile Include="Traits\Wanders.cs" /> <Compile Include="Traits\Wanders.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" /> <Compile Include="Traits\World\LegacyBridgeLayer.cs" />
<Compile Include="Traits\World\CrateSpawner.cs" /> <Compile Include="Traits\World\CrateSpawner.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" /> <Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\DomainIndex.cs" /> <Compile Include="Traits\World\DomainIndex.cs" />

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@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Traits
return tileSet.GetTerrainIndex(new TerrainTile(template, (byte)index)); return tileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
} }
public void LinkNeighbouringBridges(World world, BridgeLayer bridges) public void LinkNeighbouringBridges(World world, LegacyBridgeLayer bridges)
{ {
for (var d = 0; d <= 1; d++) for (var d = 0; d <= 1; d++)
{ {
@@ -171,7 +171,7 @@ namespace OpenRA.Mods.Common.Traits
} }
public LegacyBridgeHut GetHut(int index) { return huts[index]; } public LegacyBridgeHut GetHut(int index) { return huts[index]; }
public Bridge GetNeighbor(int[] offset, BridgeLayer bridges) public Bridge GetNeighbor(int[] offset, LegacyBridgeLayer bridges)
{ {
if (offset == null) if (offset == null)
return null; return null;

View File

@@ -17,22 +17,22 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
class BridgeLayerInfo : ITraitInfo class LegacyBridgeLayerInfo : ITraitInfo
{ {
[ActorReference] [ActorReference]
public readonly string[] Bridges = { "bridge1", "bridge2" }; public readonly string[] Bridges = { "bridge1", "bridge2" };
public object Create(ActorInitializer init) { return new BridgeLayer(init.Self, this); } public object Create(ActorInitializer init) { return new LegacyBridgeLayer(init.Self, this); }
} }
class BridgeLayer : IWorldLoaded class LegacyBridgeLayer : IWorldLoaded
{ {
readonly BridgeLayerInfo info; readonly LegacyBridgeLayerInfo info;
readonly Dictionary<ushort, Pair<string, int>> bridgeTypes = new Dictionary<ushort, Pair<string, int>>(); readonly Dictionary<ushort, Pair<string, int>> bridgeTypes = new Dictionary<ushort, Pair<string, int>>();
CellLayer<Bridge> bridges; CellLayer<Bridge> bridges;
public BridgeLayer(Actor self, BridgeLayerInfo info) public LegacyBridgeLayer(Actor self, LegacyBridgeLayerInfo info)
{ {
this.info = info; this.info = info;
} }

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@@ -532,10 +532,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
} }
} }
// Reworking bridge logic
if (engineVersion < 20161210) if (engineVersion < 20161210)
{ {
if (node.Key == "BridgeHut") if (node.Key == "BridgeHut")
RenameNodeKey(node, "LegacyBridgeHut"); RenameNodeKey(node, "LegacyBridgeHut");
if (node.Key == "BridgeLayer")
RenameNodeKey(node, "LegacyBridgeLayer");
} }
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);

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@@ -58,7 +58,7 @@ World:
HelpCommand: HelpCommand:
ScreenShaker: ScreenShaker:
BuildingInfluence: BuildingInfluence:
BridgeLayer: LegacyBridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4 Bridges: bridge1, bridge2, bridge3, bridge4
ProductionQueueFromSelection: ProductionQueueFromSelection:
ProductionTabsWidget: PRODUCTION_TABS ProductionTabsWidget: PRODUCTION_TABS

View File

@@ -99,7 +99,7 @@ World:
BuildingInfluence: BuildingInfluence:
ProductionQueueFromSelection: ProductionQueueFromSelection:
ProductionPaletteWidget: PRODUCTION_PALETTE ProductionPaletteWidget: PRODUCTION_PALETTE
BridgeLayer: LegacyBridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4 Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
CustomTerrainDebugOverlay: CustomTerrainDebugOverlay:
CrateSpawner: CrateSpawner: