Rename BridgeLayer to LegacyBridgeLayer.
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@@ -503,7 +503,7 @@
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Voiced.cs" />
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<Compile Include="Traits\Wanders.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
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<Compile Include="Traits\World\CreateMPPlayers.cs" />
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<Compile Include="Traits\World\DomainIndex.cs" />
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@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.Traits
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return tileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
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}
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public void LinkNeighbouringBridges(World world, BridgeLayer bridges)
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public void LinkNeighbouringBridges(World world, LegacyBridgeLayer bridges)
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{
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for (var d = 0; d <= 1; d++)
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{
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@@ -171,7 +171,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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public LegacyBridgeHut GetHut(int index) { return huts[index]; }
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public Bridge GetNeighbor(int[] offset, BridgeLayer bridges)
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public Bridge GetNeighbor(int[] offset, LegacyBridgeLayer bridges)
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{
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if (offset == null)
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return null;
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@@ -17,22 +17,22 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class BridgeLayerInfo : ITraitInfo
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class LegacyBridgeLayerInfo : ITraitInfo
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{
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[ActorReference]
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public readonly string[] Bridges = { "bridge1", "bridge2" };
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public object Create(ActorInitializer init) { return new BridgeLayer(init.Self, this); }
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public object Create(ActorInitializer init) { return new LegacyBridgeLayer(init.Self, this); }
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}
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class BridgeLayer : IWorldLoaded
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class LegacyBridgeLayer : IWorldLoaded
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{
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readonly BridgeLayerInfo info;
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readonly LegacyBridgeLayerInfo info;
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readonly Dictionary<ushort, Pair<string, int>> bridgeTypes = new Dictionary<ushort, Pair<string, int>>();
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CellLayer<Bridge> bridges;
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public BridgeLayer(Actor self, BridgeLayerInfo info)
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public LegacyBridgeLayer(Actor self, LegacyBridgeLayerInfo info)
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{
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this.info = info;
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}
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@@ -532,10 +532,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// Reworking bridge logic
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if (engineVersion < 20161210)
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{
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if (node.Key == "BridgeHut")
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RenameNodeKey(node, "LegacyBridgeHut");
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if (node.Key == "BridgeLayer")
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RenameNodeKey(node, "LegacyBridgeLayer");
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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@@ -58,7 +58,7 @@ World:
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HelpCommand:
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ScreenShaker:
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BuildingInfluence:
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BridgeLayer:
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LegacyBridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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ProductionQueueFromSelection:
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ProductionTabsWidget: PRODUCTION_TABS
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@@ -99,7 +99,7 @@ World:
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BuildingInfluence:
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ProductionQueueFromSelection:
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ProductionPaletteWidget: PRODUCTION_PALETTE
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BridgeLayer:
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LegacyBridgeLayer:
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Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4
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CustomTerrainDebugOverlay:
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CrateSpawner:
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