Unify all mods on the C&C order button logic.

This commit is contained in:
Paul Chote
2014-03-21 19:10:46 +13:00
parent 255bfc70d1
commit 0bc3a68e9f
15 changed files with 148 additions and 217 deletions

View File

@@ -1,36 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets.Logic
{
public class ButtonTooltipLogic
{
[ObjectCreator.UseCtor]
public ButtonTooltipLogic(Widget widget, ButtonWidget button)
{
var label = widget.Get<LabelWidget>("LABEL");
var hotkey = widget.Get<LabelWidget>("HOTKEY");
label.GetText = () => button.TooltipText;
var labelWidth = Game.Renderer.Fonts[label.Font].Measure(button.TooltipText).X;
label.Bounds.Width = labelWidth;
var hotkeyLabel = "({0})".F(button.Key.DisplayString());
hotkey.GetText = () => hotkeyLabel;
hotkey.Bounds.X = labelWidth + 2 * label.Bounds.X;
var panelWidth = hotkey.Bounds.X + label.Bounds.X
+ Game.Renderer.Fonts[label.Font].Measure(hotkeyLabel).X;
widget.Bounds.Width = panelWidth;
}
}
}

View File

@@ -24,17 +24,6 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
Widget ingameRoot;
World world;
static void BindOrderButton<T>(World world, Widget parent, string button, string icon)
where T : IOrderGenerator, new()
{
var w = parent.Get<ButtonWidget>(button);
w.OnClick = () => world.ToggleInputMode<T>();
w.IsHighlighted = () => world.OrderGenerator is T;
w.Get<ImageWidget>("ICON").GetImageName =
() => world.OrderGenerator is T ? icon + "-active" : icon;
}
[ObjectCreator.UseCtor]
public CncIngameChromeLogic(Widget widget, World world)
{
@@ -87,13 +76,6 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
playerWidgets.IsVisible = () => true;
var sidebarRoot = playerWidgets.Get("SIDEBAR_BACKGROUND");
BindOrderButton<SellOrderGenerator>(world, sidebarRoot, "SELL_BUTTON", "sell");
BindOrderButton<RepairOrderGenerator>(world, sidebarRoot, "REPAIR_BUTTON", "repair");
sidebarRoot.Get<ButtonWidget>("SELL_BUTTON").Key = Game.Settings.Keys.SellKey;
sidebarRoot.Get<ButtonWidget>("REPAIR_BUTTON").Key = Game.Settings.Keys.RepairKey;
var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
sidebarRoot.Get<LabelWidget>("CASH").GetText = () =>