Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
Co-authored-by: Mazar Farran <farranmazar@gmail.com> Co-authored-by: Paul Chote <paul@chote.net>
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reaperrr
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0bd00d3b7c
@@ -672,7 +672,13 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyBecomingIdle.OnBecomingIdle(Actor self)
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{
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if (TopLeft.Layer == 0)
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if (self.Location.Layer == 0)
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return;
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var cml = self.World.WorldActor.TraitsImplementing<ICustomMovementLayer>()
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.First(l => l.Index == self.Location.Layer);
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if (!cml.ReturnToGroundLayerOnIdle)
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return;
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var moveTo = ClosestGroundCell();
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