Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
Co-authored-by: Mazar Farran <farranmazar@gmail.com> Co-authored-by: Paul Chote <paul@chote.net>
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reaperrr
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@@ -367,6 +367,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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byte Index { get; }
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bool InteractsWithDefaultLayer { get; }
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bool ReturnToGroundLayerOnIdle { get; }
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bool EnabledForActor(ActorInfo a, LocomotorInfo li);
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int EntryMovementCost(ActorInfo a, LocomotorInfo li, CPos cell);
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