remove unused duplicated function from GraphicsDevice
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@@ -300,24 +300,11 @@ namespace OpenRA.Renderer.Cg
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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static int IndicesPerPrimitive( PrimitiveType pt )
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{
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switch( pt )
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{
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case PrimitiveType.PointList: return 1;
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case PrimitiveType.LineList: return 2;
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case PrimitiveType.TriangleList: return 3;
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case PrimitiveType.QuadList: return 4;
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}
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throw new NotImplementedException();
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
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public ITexture CreateTexture() { return new Texture( this ); }
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public ITexture CreateTexture() { return new Texture( this ); }
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public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
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public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
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public IShader CreateShader( string name ) { return new Shader( this, name ); }
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public IShader CreateShader( string name ) { return new Shader( this, name ); }
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public int GpuMemoryUsed { get { return 0; } }
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public int GpuMemoryUsed { get { return 0; } }
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}
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}
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}
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}
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@@ -299,18 +299,6 @@ namespace OpenRA.Renderer.Glsl
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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static int IndicesPerPrimitive( PrimitiveType pt )
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{
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switch( pt )
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{
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case PrimitiveType.PointList: return 1;
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case PrimitiveType.LineList: return 2;
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case PrimitiveType.TriangleList: return 3;
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case PrimitiveType.QuadList: return 4;
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}
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throw new NotImplementedException();
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}
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
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public ITexture CreateTexture() { return new Texture( this ); }
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public ITexture CreateTexture() { return new Texture( this ); }
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public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
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public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
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