remove unused duplicated function from GraphicsDevice

This commit is contained in:
Chris Forbes
2011-05-23 19:47:20 +12:00
parent 5ecc1ebefc
commit 0bd4d6d417
2 changed files with 0 additions and 25 deletions

View File

@@ -300,24 +300,11 @@ namespace OpenRA.Renderer.Cg
throw new NotImplementedException(); throw new NotImplementedException();
} }
static int IndicesPerPrimitive( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3;
case PrimitiveType.QuadList: return 4;
}
throw new NotImplementedException();
}
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); } public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
public ITexture CreateTexture() { return new Texture( this ); } public ITexture CreateTexture() { return new Texture( this ); }
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); } public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
public IShader CreateShader( string name ) { return new Shader( this, name ); } public IShader CreateShader( string name ) { return new Shader( this, name ); }
public int GpuMemoryUsed { get { return 0; } } public int GpuMemoryUsed { get { return 0; } }
} }
} }

View File

@@ -299,18 +299,6 @@ namespace OpenRA.Renderer.Glsl
throw new NotImplementedException(); throw new NotImplementedException();
} }
static int IndicesPerPrimitive( PrimitiveType pt )
{
switch( pt )
{
case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3;
case PrimitiveType.QuadList: return 4;
}
throw new NotImplementedException();
}
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); } public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
public ITexture CreateTexture() { return new Texture( this ); } public ITexture CreateTexture() { return new Texture( this ); }
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); } public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }