Overhaul resource layer logic:

* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
This commit is contained in:
Paul Chote
2021-03-07 17:48:52 +00:00
committed by reaperrr
parent c35e9fb016
commit 0bdd46451e
20 changed files with 625 additions and 416 deletions

View File

@@ -1,13 +1,14 @@
Player:
-ConquestVictoryConditions:
-HarvesterInsurance:
PlayerResources:
ResourceValues:
Spice: 0
World:
-CrateSpawner:
-SpawnStartingUnits:
-MapStartingLocations:
ResourceType@Spice:
ValuePerUnit: 0
ActorSpawnManager:
Minimum: 1
Maximum: 3