Overhaul resource layer logic:

* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
This commit is contained in:
Paul Chote
2021-03-07 17:48:52 +00:00
committed by reaperrr
parent c35e9fb016
commit 0bdd46451e
20 changed files with 625 additions and 416 deletions

View File

@@ -3,6 +3,10 @@ Player:
LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
Enabled: False
Locked: True
PlayerResources:
ResourceValues:
Ore: 0
Gems: 0
World:
-CrateSpawner:
@@ -12,8 +16,6 @@ World:
BackgroundMusic: intro
AllowMuteBackgroundMusic: true
DisableWorldSounds: true
ResourceType@ore:
ValuePerUnit: 0
LuaScript:
Scripts: desert-shellmap.lua
-StartGameNotification: