Fix radar viewport rectangle
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@@ -138,8 +138,11 @@ namespace OpenRA.Mods.RA.Widgets
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// Draw viewport rect
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if (hasRadar && !Animating)
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{
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var tl = CellToMinimapPixel(new int2((int)(Game.viewport.Location.X/Game.CellSize), (int)(Game.viewport.Location.Y/Game.CellSize)));
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var br = CellToMinimapPixel(new int2((int)((Game.viewport.Location.X + Game.viewport.Width)/Game.CellSize), (int)((Game.viewport.Location.Y + Game.viewport.Height)/Game.CellSize)));
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var wr = Game.viewport.WorldRect;
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var wro = new int2(wr.X, wr.Y);
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var tl = CellToMinimapPixel(wro);
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var br = CellToMinimapPixel(wro + new int2(wr.Width, wr.Height));
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Game.Renderer.EnableScissor((int)mapRect.Left, (int)mapRect.Top, (int)mapRect.Width, (int)mapRect.Height);
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Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
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Game.Renderer.DisableScissor();
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