Make some Attack* methods/classes public
Instead of protected, because some 3rd-party mods rely on these being public.
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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return new AttackActivity(self, newTarget, allowMove, forceAttack);
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}
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protected override void OnStopOrder(Actor self)
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public override void OnStopOrder(Actor self)
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{
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Target = Target.Invalid;
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base.OnStopOrder(self);
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