Add a 'Shutting down' state to the gameserver.
Tell the masterserver about it, so it can quickly remove games from the list when they are finished, rather than waiting for the 5 minute TTL to expire.
This commit is contained in:
committed by
Chris Forbes
parent
3a77082c66
commit
0c104cfc3a
@@ -20,6 +20,7 @@ namespace OpenRA.Server
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public interface INotifyServerShutdown { void ServerShutdown(Server server); }
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public interface IStartGame { void GameStarted(Server server); }
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public interface IClientJoined { void ClientJoined(Server server, Connection conn); }
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public interface IEndGame { void GameEnded(Server server); }
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public interface ITick
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{
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void Tick(Server server);
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@@ -28,7 +29,7 @@ namespace OpenRA.Server
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public abstract class ServerTrait {}
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public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown
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public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown, IEndGame
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{
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public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
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{
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@@ -55,5 +56,10 @@ namespace OpenRA.Server
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{
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Console.WriteLine("ServerShutdown()");
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}
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public void GameEnded(Server server)
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{
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Console.WriteLine("GameEnded()");
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}
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}
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}
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