Streamline Land activity

Removed some redundant parameters, some redundant overloads
and made Land always consider LandAltitude relative to target.
This commit is contained in:
reaperrr
2019-04-26 01:30:49 +02:00
committed by Paul Chote
parent 14bd5ada1a
commit 0c2666b97e
11 changed files with 47 additions and 70 deletions

View File

@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Cnc.Traits
});
actor.QueueActivity(new Fly(actor, Target.FromPos(self.CenterPosition + new WVec(landDistance, 0, 0))));
actor.QueueActivity(new Land(actor, Target.FromActor(self), false));
actor.QueueActivity(new Land(actor, Target.FromActor(self)));
actor.QueueActivity(new CallFunc(() =>
{
if (!self.IsInWorld || self.IsDead)