Use Array.IndexOf to speed up Shroud.Tick.
As the `touched` cell layer uses Boolean values, Array.IndexOf is able to use a fast vectorised search. Most values in the array are false, so the search is able to significantly improve the performance of finding the next true value in the array.
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@@ -182,48 +182,22 @@ namespace OpenRA.Traits
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// We loop over the direct index that represents the PPos in
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// the ProjectedCellLayers, converting to a PPos only if
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// it is needed (which is the uncommon case.)
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var maxIndex = touched.MaxIndex;
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for (var index = 0; index < maxIndex; index++)
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if (disabledChanged)
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{
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// PERF: Most cells are not touched
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if (!touched[index] && !disabledChanged)
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continue;
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touched[index] = false;
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var type = ShroudCellType.Shroud;
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if (explored[index])
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touched.SetAll(false);
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var maxIndex = touched.MaxIndex;
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for (var index = 0; index < maxIndex; index++)
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UpdateCell(index, self);
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}
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else
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{
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// PERF: Most cells are unchanged, use IndexOf for fast vectorized search.
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var index = touched.IndexOf(true, 0);
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while (index != -1)
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{
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var count = visibleCount[index];
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if (!shroudGenerationEnabled || count > 0 || generatedShroudCount[index] == 0)
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{
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if (passiveVisibilityEnabled)
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count += passiveVisibleCount[index];
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type = count > 0 ? ShroudCellType.Visible : ShroudCellType.Fog;
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}
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}
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// PERF: Most cells are unchanged
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var oldResolvedType = resolvedType[index];
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if (type != oldResolvedType || disabledChanged)
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{
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resolvedType[index] = type;
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var puv = touched.PPosFromIndex(index);
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if (map.Contains(puv))
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OnShroudChanged(puv);
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if (!disabledChanged && (fogEnabled || !ExploreMapEnabled))
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{
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if (type == ShroudCellType.Visible)
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RevealedCells++;
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else if (fogEnabled && oldResolvedType == ShroudCellType.Visible)
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RevealedCells--;
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}
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if (self.Owner.WinState == WinState.Lost)
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RevealedCells = 0;
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touched[index] = false;
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UpdateCell(index, self);
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index = touched.IndexOf(true, index + 1);
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}
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}
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@@ -231,6 +205,44 @@ namespace OpenRA.Traits
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disabledChanged = false;
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}
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void UpdateCell(int index, Actor self)
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{
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var type = ShroudCellType.Shroud;
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if (explored[index])
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{
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var count = visibleCount[index];
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if (!shroudGenerationEnabled || count > 0 || generatedShroudCount[index] == 0)
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{
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if (passiveVisibilityEnabled)
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count += passiveVisibleCount[index];
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type = count > 0 ? ShroudCellType.Visible : ShroudCellType.Fog;
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}
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}
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// PERF: Most cells are unchanged
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var oldResolvedType = resolvedType[index];
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if (type != oldResolvedType || disabledChanged)
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{
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resolvedType[index] = type;
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var puv = touched.PPosFromIndex(index);
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if (map.Contains(puv))
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OnShroudChanged(puv);
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if (!disabledChanged && (fogEnabled || !ExploreMapEnabled))
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{
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if (type == ShroudCellType.Visible)
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RevealedCells++;
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else if (fogEnabled && oldResolvedType == ShroudCellType.Visible)
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RevealedCells--;
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}
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if (self.Owner.WinState == WinState.Lost)
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RevealedCells = 0;
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}
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}
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public static IEnumerable<PPos> ProjectedCellsInRange(Map map, WPos pos, WDist minRange, WDist maxRange, int maxHeightDelta = -1)
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{
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// Account for potential extra half-cell from odd-height terrain
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