Fix projectiles to use IRulesetLoaded properly
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@@ -67,6 +67,19 @@ namespace OpenRA
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foreach (var weapon in Weapons)
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foreach (var weapon in Weapons)
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{
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{
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var projectileLoaded = weapon.Value.Projectile as IRulesetLoaded<WeaponInfo>;
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if (projectileLoaded != null)
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{
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try
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{
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projectileLoaded.RulesetLoaded(this, weapon.Value);
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}
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catch (YamlException e)
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{
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throw new YamlException("Projectile type {0}: {1}".F(weapon.Key, e.Message));
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}
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}
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foreach (var warhead in weapon.Value.Warheads)
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foreach (var warhead in weapon.Value.Warheads)
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{
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{
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var cacher = warhead as IRulesetLoaded<WeaponInfo>;
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var cacher = warhead as IRulesetLoaded<WeaponInfo>;
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