Merge Mods.RA into Mods.Cnc
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using Eluant;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Scripting
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{
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[ScriptPropertyGroup("Support Powers")]
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public class ChronsphereProperties : ScriptActorProperties, Requires<ChronoshiftPowerInfo>
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{
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public ChronsphereProperties(ScriptContext context, Actor self)
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: base(context, self) { }
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[Desc("Chronoshift a group of actors. A duration of 0 will teleport the actors permanently.")]
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public void Chronoshift(LuaTable unitLocationPairs, int duration = 0, bool killCargo = false)
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{
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foreach (var kv in unitLocationPairs)
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{
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Actor actor;
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CPos cell;
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using (kv.Key)
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using (kv.Value)
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{
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if (!kv.Key.TryGetClrValue(out actor) || !kv.Value.TryGetClrValue(out cell))
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throw new LuaException("Chronoshift requires a table of Actor,CPos pairs. Received {0},{1}".F(
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kv.Key.WrappedClrType().Name, kv.Value.WrappedClrType().Name));
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}
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var cs = actor.TraitOrDefault<Chronoshiftable>();
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if (cs != null && cs.CanChronoshiftTo(actor, cell))
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cs.Teleport(actor, cell, duration, killCargo, Self);
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}
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}
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}
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}
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42
OpenRA.Mods.Cnc/Scripting/Properties/DisguiseProperties.cs
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42
OpenRA.Mods.Cnc/Scripting/Properties/DisguiseProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Scripting
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{
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[ScriptPropertyGroup("Ability")]
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public class DisguiseProperties : ScriptActorProperties, Requires<DisguiseInfo>
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{
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readonly Disguise disguise;
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public DisguiseProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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disguise = Self.Trait<Disguise>();
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}
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[Desc("Disguises as the target actor.")]
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public void DisguiseAs(Actor target)
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{
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disguise.DisguiseAs(target);
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}
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[Desc("Disguises as the target type with the specified owner.")]
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public void DisguiseAsType(string actorType, Player newOwner)
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{
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var actorInfo = Self.World.Map.Rules.Actors[actorType];
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disguise.DisguiseAs(actorInfo, newOwner);
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}
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}
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}
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36
OpenRA.Mods.Cnc/Scripting/Properties/InfiltrateProperties.cs
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36
OpenRA.Mods.Cnc/Scripting/Properties/InfiltrateProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Cnc.Activities;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Scripting
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{
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[ScriptPropertyGroup("Ability")]
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public class InfiltrateProperties : ScriptActorProperties, Requires<InfiltratesInfo>
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{
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readonly InfiltratesInfo info;
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public InfiltrateProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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info = Self.Info.TraitInfo<InfiltratesInfo>();
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}
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[Desc("Infiltrate the target actor.")]
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public void Infiltrate(Actor target)
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{
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Self.QueueActivity(new Infiltrate(Self, target, info.EnterBehaviour, info.ValidStances, info.Notification, info.PlayerExperience));
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}
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}
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}
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