Merge Mods.RA into Mods.Cnc
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119
OpenRA.Mods.Cnc/Traits/GpsWatcher.cs
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119
OpenRA.Mods.Cnc/Traits/GpsWatcher.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Mods.Cnc.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[Desc("Required for `GpsPower`. Attach this to the player actor.")]
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class GpsWatcherInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new GpsWatcher(init.Self.Owner); }
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}
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interface IOnGpsRefreshed { void OnGpsRefresh(Actor self, Player player); }
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class GpsWatcher : ISync, IFogVisibilityModifier
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{
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[Sync] public bool Launched { get; private set; }
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[Sync] public bool GrantedAllies { get; private set; }
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[Sync] public bool Granted { get; private set; }
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// Whether this watcher has explored the terrain (by becoming Launched, or an ally becoming Launched)
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[Sync] bool explored;
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readonly Player owner;
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readonly List<Actor> actors = new List<Actor>();
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readonly HashSet<TraitPair<IOnGpsRefreshed>> notifyOnRefresh = new HashSet<TraitPair<IOnGpsRefreshed>>();
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public GpsWatcher(Player owner)
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{
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this.owner = owner;
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}
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public void GpsRemove(Actor atek)
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{
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actors.Remove(atek);
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RefreshGps(atek.Owner);
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}
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public void GpsAdd(Actor atek)
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{
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actors.Add(atek);
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RefreshGps(atek.Owner);
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}
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public void ReachedOrbit(Player launcher)
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{
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Launched = true;
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RefreshGps(launcher);
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}
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public void RefreshGps(Player launcher)
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{
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RefreshGranted();
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foreach (var i in launcher.World.ActorsWithTrait<GpsWatcher>())
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i.Trait.RefreshGranted();
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}
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void RefreshGranted()
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{
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var wasGranted = Granted;
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var wasGrantedAllies = GrantedAllies;
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var allyWatchers = owner.World.ActorsWithTrait<GpsWatcher>().Where(kv => kv.Actor.Owner.IsAlliedWith(owner));
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Granted = actors.Count > 0 && Launched;
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GrantedAllies = allyWatchers.Any(w => w.Trait.Granted);
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var allyLaunched = allyWatchers.Any(w => w.Trait.Launched);
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if ((Launched || allyLaunched) && !explored)
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{
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explored = true;
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owner.Shroud.ExploreAll();
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}
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if (wasGranted != Granted || wasGrantedAllies != GrantedAllies)
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foreach (var tp in notifyOnRefresh.ToList())
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tp.Trait.OnGpsRefresh(tp.Actor, owner);
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}
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public bool HasFogVisibility()
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{
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return Granted || GrantedAllies;
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}
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public bool IsVisible(Actor actor)
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{
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var gpsDot = actor.TraitOrDefault<GpsDot>();
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if (gpsDot == null)
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return false;
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return gpsDot.IsDotVisible(owner);
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}
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public void RegisterForOnGpsRefreshed(Actor actor, IOnGpsRefreshed toBeNotified)
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{
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notifyOnRefresh.Add(new TraitPair<IOnGpsRefreshed>(actor, toBeNotified));
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}
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public void UnregisterForOnGpsRefreshed(Actor actor, IOnGpsRefreshed toBeNotified)
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{
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notifyOnRefresh.Remove(new TraitPair<IOnGpsRefreshed>(actor, toBeNotified));
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}
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}
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}
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