Merge Mods.RA into Mods.Cnc
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120
OpenRA.Mods.Cnc/Traits/SupportPowers/GpsPower.cs
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120
OpenRA.Mods.Cnc/Traits/SupportPowers/GpsPower.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Mods.Cnc.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Radar;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[Desc("Requires `GpsWatcher` on the player actor.")]
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class GpsPowerInfo : SupportPowerInfo
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{
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public readonly int RevealDelay = 0;
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public readonly string DoorImage = "atek";
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[SequenceReference("DoorImage")] public readonly string DoorSequence = "active";
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[Desc("Palette to use for rendering the launch animation")]
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[PaletteReference("DoorPaletteIsPlayerPalette")] public readonly string DoorPalette = "player";
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool DoorPaletteIsPlayerPalette = true;
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public readonly string SatelliteImage = "sputnik";
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[SequenceReference("SatelliteImage")] public readonly string SatelliteSequence = "idle";
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[Desc("Palette to use for rendering the satellite projectile")]
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[PaletteReference("SatellitePaletteIsPlayerPalette")] public readonly string SatellitePalette = "player";
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool SatellitePaletteIsPlayerPalette = true;
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[Desc("Requires an actor with an online `ProvidesRadar` to show GPS dots.")]
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public readonly bool RequiresActiveRadar = true;
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public override object Create(ActorInitializer init) { return new GpsPower(init.Self, this); }
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}
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class GpsPower : SupportPower, INotifyKilled, INotifySold, INotifyOwnerChanged, ITick
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{
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readonly Actor self;
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readonly GpsPowerInfo info;
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GpsWatcher owner;
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public GpsPower(Actor self, GpsPowerInfo info)
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: base(self, info)
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{
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this.self = self;
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this.info = info;
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owner = self.Owner.PlayerActor.Trait<GpsWatcher>();
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owner.GpsAdd(self);
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}
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public override void Charged(Actor self, string key)
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{
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self.Owner.PlayerActor.Trait<SupportPowerManager>().Powers[key].Activate(new Order());
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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self.World.AddFrameEndTask(w =>
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{
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Game.Sound.PlayToPlayer(SoundType.World, self.Owner, Info.LaunchSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.LaunchSpeechNotification, self.Owner.Faction.InternalName);
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w.Add(new SatelliteLaunch(self, info));
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});
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e) { RemoveGps(self); }
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void INotifySold.Selling(Actor self) { }
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void INotifySold.Sold(Actor self) { RemoveGps(self); }
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void RemoveGps(Actor self)
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{
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// Extra function just in case something needs to be added later
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owner.GpsRemove(self);
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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RemoveGps(self);
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owner = newOwner.PlayerActor.Trait<GpsWatcher>();
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owner.GpsAdd(self);
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}
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bool NoActiveRadar { get { return !self.World.ActorsHavingTrait<ProvidesRadar>(r => !r.IsTraitDisabled).Any(a => a.Owner == self.Owner); } }
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bool wasDisabled;
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void ITick.Tick(Actor self)
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{
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if (!wasDisabled && (self.IsDisabled() || (info.RequiresActiveRadar && NoActiveRadar)))
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{
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wasDisabled = true;
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RemoveGps(self);
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}
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else if (wasDisabled && !self.IsDisabled() && !(info.RequiresActiveRadar && NoActiveRadar))
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{
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wasDisabled = false;
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owner.GpsAdd(self);
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}
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}
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}
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}
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