Add animation support to infantry stand sequences.

This commit is contained in:
Matthias Mailänder
2016-03-21 07:44:45 +01:00
parent 0ff836b7ab
commit 0c41142027

View File

@@ -74,7 +74,10 @@ namespace OpenRA.Mods.Common.Traits
{
var sequence = DefaultAnimation.GetRandomExistingSequence(Info.StandSequences, Game.CosmeticRandom);
if (sequence != null)
DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, sequence), () => 0);
{
var normalized = NormalizeInfantrySequence(self, sequence);
DefaultAnimation.PlayRepeating(normalized);
}
}
public void Created(Actor self)