Add Allies10a
This commit is contained in:
220
mods/ra/maps/allies-10a/allies10a.lua
Normal file
220
mods/ra/maps/allies-10a/allies10a.lua
Normal file
@@ -0,0 +1,220 @@
|
||||
--[[
|
||||
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
StartingUnits = { "mcv", "2tnk", "2tnk", "2tnk", "2tnk" }
|
||||
MammothWays = { MammothWay1.Location, MammothWay2.Location, MammothWay3.Location, MammothWay4.Location, ParaLZ5.Location }
|
||||
PeekersA = { Peekaboo1, Peekaboo2, Peekaboo3 }
|
||||
PeekersB = { Peekaboo4, Peekaboo5 }
|
||||
AmbushTeam = { "3tnk", "v2rl", "e2", "e2", "e4" }
|
||||
NorthHarassFootprint = { CPos.New(24, 75), CPos.New(25, 75), CPos.New(26, 75), CPos.New(27, 75), CPos.New(36, 72), CPos.New(37, 72), CPos.New(38, 72), CPos.New(39, 72) }
|
||||
NorthHarassTeam = { "e2", "e2", "e2", "3tnk" }
|
||||
MissileSilos = { MissileSilo1, MissileSilo2, MissileSilo3, MissileSilo4 }
|
||||
|
||||
StartTimer = false
|
||||
TimerColor = Player.GetPlayer("USSR").Color
|
||||
TimerTicks = DateTime.Minutes(59) + DateTime.Seconds(42)
|
||||
ticked = TimerTicks
|
||||
|
||||
MissionStart = function()
|
||||
Utils.Do(USSR.GetGroundAttackers(), function(unit)
|
||||
Trigger.OnDamaged(unit, function() IdleHunt(unit) end)
|
||||
end)
|
||||
|
||||
Reinforcements.Reinforce(Greece, StartingUnits, { MCVEntry.Location, MCVStop.Location })
|
||||
|
||||
PatrolMammoth.Patrol(MammothWays, true, 20)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(10), function()
|
||||
Utils.Do(PeekersA, function(unit)
|
||||
if not unit.IsDead then
|
||||
unit.AttackMove(MCVStop.Location)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(45), function()
|
||||
Utils.Do(PeekersB, function(unit)
|
||||
if not unit.IsDead then
|
||||
unit.AttackMove(AttackWaypoint1.Location)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
MissionTriggers = function()
|
||||
Trigger.OnKilled(CommandCenter, function()
|
||||
USSR.MarkCompletedObjective(HoldOut)
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(FCom.CenterPosition, WDist.FromCells(15), function(actor, id)
|
||||
if actor.Owner == Greece and not MissilesLaunched then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
LaunchMissiles()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(BridgeBarrel, function()
|
||||
local bridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
|
||||
if not bridge.IsDead then
|
||||
bridge.Kill()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(OreAmbushTrigger.CenterPosition, WDist.FromCells(5), function(actor, id)
|
||||
if actor.Owner == Greece and actor.Type == "harv" and not Map.LobbyOption("difficulty") == "easy" then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
local ambush = Reinforcements.Reinforce(USSR, AmbushTeam, { OreAmbushEntry.Location})
|
||||
Utils.Do(ambush, IdleHunt)
|
||||
end
|
||||
end)
|
||||
|
||||
local northFootTriggered
|
||||
Trigger.OnEnteredFootprint(NorthHarassFootprint, function(actor, id)
|
||||
if actor.Owner == Greece and not northFootTriggered then
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
northFootTriggered = true
|
||||
|
||||
local northHarass = Reinforcements.Reinforce(USSR, NorthHarassTeam, { OreAmbushEntry.Location})
|
||||
Utils.Do(northHarass, IdleHunt)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
LaunchMissiles = function()
|
||||
MissilesLaunched = true
|
||||
local missileCam = Actor.Create("camera", true, { Owner = Greece, Location = FCom.Location })
|
||||
Camera.Position = FCom.CenterPosition
|
||||
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
|
||||
MissileSilo1.ActivateNukePower(CPos.New(127, 127))
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
Media.DisplayMessage("INCOMING TRANSMISSION", "LANDCOM 16")
|
||||
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
|
||||
MissileSilo2.ActivateNukePower(CPos.New(127, 127))
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
|
||||
MissileSilo3.ActivateNukePower(CPos.New(127, 127))
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(6), function()
|
||||
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
|
||||
MissileSilo4.ActivateNukePower(CPos.New(127, 127))
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(8), function()
|
||||
local fmvStart = DateTime.GameTime
|
||||
Media.PlayMovieFullscreen("ally10b.vqa", function()
|
||||
-- Completing immediately indicates that the FMV is not available
|
||||
-- Fall back to a text message
|
||||
if fmvStart == DateTime.GameTime then
|
||||
Media.DisplayMessage("Commander, we're tracking four missiles. They must be deactivated! We are scrambling a team to assult the missile control bunker. Clear the way and capture the enemy command center. Hurry!", "LANDCOM 16")
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(9), function()
|
||||
CaptureFCom = Greece.AddObjective("Capture the enemy Command Center. Hurry!")
|
||||
StartTimer = true
|
||||
Media.PlaySpeechNotification(Greece, "TimerStarted")
|
||||
Greece.MarkCompletedObjective(ApproachBase)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(30), function()
|
||||
Media.PlaySpeechNotification(Greece, "ThirtyMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(40), function()
|
||||
Media.PlaySpeechNotification(Greece, "TwentyMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(50), function()
|
||||
Media.PlaySpeechNotification(Greece, "TenMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(55), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningFiveMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(56), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningFourMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(57), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(58), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningTwoMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(59), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningOneMinuteRemaining")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnCapture(CommandCenter, function()
|
||||
Greece.MarkCompletedObjective(CaptureFCom)
|
||||
end)
|
||||
|
||||
Paradrop()
|
||||
Trigger.AfterDelay(DateTime.Minutes(2), SendParabombs)
|
||||
end
|
||||
|
||||
SilosDamaged = function()
|
||||
if not MissilesLaunched then
|
||||
LaunchMissiles()
|
||||
end
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
USSR.Cash = 50000
|
||||
BadGuy.Cash = 50000
|
||||
|
||||
if StartTimer then
|
||||
if ticked > 0 then
|
||||
UserInterface.SetMissionText("Missiles reach their targets in " .. Utils.FormatTime(ticked), TimerColor)
|
||||
ticked = ticked - 1
|
||||
elseif ticked == 0 then
|
||||
UserInterface.SetMissionText("We're too late!", USSR.Color)
|
||||
USSR.MarkCompletedObjective(HoldOut)
|
||||
end
|
||||
end
|
||||
|
||||
if Greece.HasNoRequiredUnits() then
|
||||
USSR.MarkCompletedObjective(HoldOut)
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
Greece = Player.GetPlayer("Greece")
|
||||
USSR = Player.GetPlayer("USSR")
|
||||
BadGuy = Player.GetPlayer("BadGuy")
|
||||
|
||||
Trigger.OnObjectiveAdded(Greece, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
HoldOut = USSR.AddObjective("Hold out until missiles reach their destination")
|
||||
ApproachBase = Greece.AddObjective("Find a way to take the atomic weapons off-line.")
|
||||
|
||||
Trigger.OnObjectiveCompleted(Greece, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(Greece, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
Trigger.OnPlayerLost(Greece, function()
|
||||
Media.PlaySpeechNotification(Greece, "Lose")
|
||||
end)
|
||||
Trigger.OnPlayerWon(Greece, function()
|
||||
Media.PlaySpeechNotification(Greece, "Win")
|
||||
end)
|
||||
|
||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||
StandardDrop = Actor.Create("paradrop", false, { Owner = USSR })
|
||||
MissionStart()
|
||||
MissionTriggers()
|
||||
ActivateAI()
|
||||
OnAnyDamaged(MissileSilos, SilosDamaged)
|
||||
end
|
||||
Reference in New Issue
Block a user