Rename HuskActor to Actor

This commit is contained in:
abcdefg30
2015-08-13 23:39:27 +02:00
parent 3dc5515d16
commit 0c4e691008
16 changed files with 103 additions and 97 deletions

View File

@@ -2213,7 +2213,7 @@ Rules:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
SpawnActorOnDeath:
HuskActor: 5TNK.Husk
Actor: 5TNK.Husk
SelfHealing:
Step: 1
Ticks: 1

View File

@@ -620,7 +620,7 @@ Rules:
PanelName: MISSION_OBJECTIVES
V01:
SpawnActorOnDeath:
HuskActor: healcrate
Actor: healcrate
HEALCRATE:
Tooltip:
GenericStancePrefix: false

View File

@@ -24,7 +24,7 @@ BADR:
Contrail@2:
Offset: -432,-560,0
SpawnActorOnDeath:
HuskActor: BADR.Husk
Actor: BADR.Husk
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
@@ -62,7 +62,7 @@ BADR.Bomber:
Contrail@2:
Offset: -432,-560,0
SpawnActorOnDeath:
HuskActor: BADR.Husk
Actor: BADR.Husk
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
@@ -124,7 +124,7 @@ MIG:
Contrail@2:
Offset: -598,683,0
SpawnActorOnDeath:
HuskActor: MIG.Husk
Actor: MIG.Husk
SmokeTrailWhenDamaged:
Offset: -853,0,171
Interval: 2
@@ -184,7 +184,7 @@ YAK:
Contrail:
Offset: -853,0,0
SpawnActorOnDeath:
HuskActor: YAK.Husk
Actor: YAK.Husk
SmokeTrailWhenDamaged:
Offset: -853,0,0
Interval: 2
@@ -228,7 +228,7 @@ TRAN:
MaxWeight: 8
PipCount: 8
SpawnActorOnDeath:
HuskActor: TRAN.Husk
Actor: TRAN.Husk
HELI:
Inherits: ^Helicopter
@@ -272,7 +272,7 @@ HELI:
SelectionDecorations:
VisualBounds: 36,28,0,0
SpawnActorOnDeath:
HuskActor: HELI.Husk
Actor: HELI.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
ProducibleWithLevel:
@@ -325,7 +325,7 @@ HIND:
VisualBounds: 38,32,0,0
WithMuzzleFlash:
SpawnActorOnDeath:
HuskActor: HIND.Husk
Actor: HIND.Husk
SmokeTrailWhenDamaged:
Offset: -427,0,0
ProducibleWithLevel:
@@ -353,7 +353,7 @@ U2:
Contrail@2:
Offset: -725,-683,0
SpawnActorOnDeath:
HuskActor: U2.Husk
Actor: U2.Husk
SmokeTrailWhenDamaged:
Offset: -1c43,0,0
Interval: 2

View File

@@ -223,7 +223,7 @@ V19:
Tooltip:
Name: Oil Pump
SpawnActorOnDeath:
HuskActor: V19.Husk
Actor: V19.Husk
AutoTargetIgnore:
V19.Husk:

View File

@@ -64,7 +64,7 @@ V2RL:
WithTurret:
AutoTarget:
SpawnActorOnDeath:
HuskActor: 1TNK.Husk
Actor: 1TNK.Husk
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
@@ -101,7 +101,7 @@ V2RL:
WithTurret:
AutoTarget:
SpawnActorOnDeath:
HuskActor: 2TNK.Husk
Actor: 2TNK.Husk
SelectionDecorations:
VisualBounds: 28,28
ProducibleWithLevel:
@@ -140,7 +140,7 @@ V2RL:
WithTurret:
AutoTarget:
SpawnActorOnDeath:
HuskActor: 3TNK.Husk
Actor: 3TNK.Husk
SelectionDecorations:
VisualBounds: 28,28
ProducibleWithLevel:
@@ -188,7 +188,7 @@ V2RL:
WithTurret:
AutoTarget:
SpawnActorOnDeath:
HuskActor: 4TNK.Husk
Actor: 4TNK.Husk
SelfHealing:
Step: 1
Ticks: 3
@@ -271,9 +271,9 @@ HARV:
GpsDot:
String: Harvester
SpawnActorOnDeath:
HuskActor: HARV.EmptyHusk
Actor: HARV.EmptyHusk
HarvesterHuskModifier:
FullHuskActor: HARV.FullHusk
FullActor: HARV.FullHusk
FullnessThreshold: 50
Explodes:
Weapon: OreExplosion
@@ -314,7 +314,7 @@ MCV:
RequiredForShortGame: true
BaseBuilding:
SpawnActorOnDeath:
HuskActor: MCV.Husk
Actor: MCV.Husk
JEEP:
Inherits: ^Vehicle
@@ -479,7 +479,7 @@ TRUK:
SupplyTruck:
Payload: 500
SpawnActorOnDeath:
HuskActor: moneycrate
Actor: moneycrate
MGG:
Inherits: ^Vehicle
@@ -507,7 +507,7 @@ MGG:
Range: 6c0
RenderShroudCircle:
SpawnActorOnDeath:
HuskActor: MGG.Husk
Actor: MGG.Husk
MRJ:
Inherits: ^Vehicle