diff --git a/OpenRA.Game/Graphics/TerrainRenderer.cs b/OpenRA.Game/Graphics/TerrainRenderer.cs index a6011527b0..7ef1e011ea 100644 --- a/OpenRA.Game/Graphics/TerrainRenderer.cs +++ b/OpenRA.Game/Graphics/TerrainRenderer.cs @@ -9,25 +9,34 @@ #endregion using System; +using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Graphics { sealed class TerrainRenderer : IDisposable { - readonly TerrainSpriteLayer terrain; + const string TerrainPalette = "terrain"; + + readonly World world; + readonly Dictionary spriteLayers = new Dictionary(); readonly Theater theater; readonly CellLayer mapTiles; readonly CellLayer mapHeight; public TerrainRenderer(World world, WorldRenderer wr) { + this.world = world; theater = wr.Theater; mapTiles = world.Map.MapTiles.Value; mapHeight = world.Map.MapHeight.Value; - terrain = new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, - wr.Palette("terrain"), wr.World.Type != WorldType.Editor); + foreach (var template in world.TileSet.Templates) + { + var palette = template.Value.Palette ?? TerrainPalette; + spriteLayers.GetOrAdd(palette, pal => + new TerrainSpriteLayer(world, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(palette), wr.World.Type != WorldType.Editor)); + } foreach (var cell in world.Map.AllCells) UpdateCell(cell); @@ -38,12 +47,18 @@ namespace OpenRA.Graphics public void UpdateCell(CPos cell) { - terrain.Update(cell, theater.TileSprite(mapTiles[cell])); + var tile = mapTiles[cell]; + var palette = world.TileSet.Templates[tile.Type].Palette ?? TerrainPalette; + var sprite = theater.TileSprite(tile); + foreach (var kv in spriteLayers) + kv.Value.Update(cell, palette == kv.Key ? sprite : null); } public void Draw(WorldRenderer wr, Viewport viewport) { - terrain.Draw(viewport); + foreach (var kv in spriteLayers.Values) + kv.Draw(wr.Viewport); + foreach (var r in wr.World.WorldActor.TraitsImplementing()) r.Render(wr); } @@ -52,7 +67,9 @@ namespace OpenRA.Graphics { mapTiles.CellEntryChanged -= UpdateCell; mapHeight.CellEntryChanged -= UpdateCell; - terrain.Dispose(); + + foreach (var kv in spriteLayers.Values) + kv.Dispose(); } } } diff --git a/OpenRA.Game/Map/TileSet.cs b/OpenRA.Game/Map/TileSet.cs index c886fd1ed4..1750484aba 100644 --- a/OpenRA.Game/Map/TileSet.cs +++ b/OpenRA.Game/Map/TileSet.cs @@ -73,6 +73,7 @@ namespace OpenRA public readonly int2 Size; public readonly bool PickAny; public readonly string Category; + public readonly string Palette; readonly TerrainTileInfo[] tileInfo;