Move legacy widgets into D2K project.
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class IngameChromeLogic
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{
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readonly Widget gameRoot;
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readonly Widget playerRoot;
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readonly World world;
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[ObjectCreator.UseCtor]
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public IngameChromeLogic(World world)
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{
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this.world = world;
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gameRoot = Ui.Root.Get("INGAME_ROOT");
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playerRoot = gameRoot.Get("PLAYER_ROOT");
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InitRootWidgets();
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if (world.LocalPlayer == null)
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InitObserverWidgets();
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else
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InitPlayerWidgets();
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}
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void InitRootWidgets()
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{
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var cachedPause = false;
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Widget optionsBG = null;
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optionsBG = Game.LoadWidget(world, "INGAME_OPTIONS_BG", Ui.Root, new WidgetArgs
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{
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{ "transient", false },
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{ "onExit", () =>
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{
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optionsBG.Visible = false;
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if (world.LobbyInfo.IsSinglePlayer)
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world.SetPauseState(cachedPause);
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}
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}
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});
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optionsBG.Visible = false;
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gameRoot.Get<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
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{
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optionsBG.Visible ^= true;
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if (optionsBG.Visible)
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{
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cachedPause = world.PredictedPaused;
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if (world.LobbyInfo.IsSinglePlayer)
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world.SetPauseState(true);
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}
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else
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world.SetPauseState(cachedPause);
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};
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Game.LoadWidget(world, "CHAT_PANEL", gameRoot, new WidgetArgs());
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}
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void InitObserverWidgets()
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{
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var observerWidgets = Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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Game.LoadWidget(world, "OBSERVER_STATS", observerWidgets, new WidgetArgs());
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observerWidgets.Get<ButtonWidget>("INGAME_STATS_BUTTON").OnClick = () => gameRoot.Get("OBSERVER_STATS").Visible ^= true;
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}
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enum RadarBinState { Closed, BinAnimating, RadarAnimating, Open };
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void InitPlayerWidgets()
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{
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var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
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Widget diplomacy = null;
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diplomacy = Game.LoadWidget(world, "INGAME_DIPLOMACY_BG", playerWidgets, new WidgetArgs
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{
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{ "transient", true },
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{ "onExit", () => diplomacy.Visible = false }
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});
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diplomacy.Visible = false;
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var diplomacyButton = playerWidgets.Get<ButtonWidget>("INGAME_DIPLOMACY_BUTTON");
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diplomacyButton.OnClick = () => diplomacy.Visible ^= true;
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var validPlayers = 0;
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validPlayers = world.Players.Where(a => a != world.LocalPlayer && !a.NonCombatant).Count();
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diplomacyButton.IsVisible = () => validPlayers > 0;
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Widget cheats = null;
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cheats = Game.LoadWidget(world, "INGAME_DEBUG_BG", playerWidgets, new WidgetArgs
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{
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{ "transient", true },
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{ "onExit", () => cheats.Visible = false }
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});
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cheats.Visible = false;
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var cheatsButton = playerWidgets.Get<ButtonWidget>("INGAME_DEBUG_BUTTON");
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cheatsButton.OnClick = () => cheats.Visible ^= true;
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cheatsButton.IsVisible = () => world.LobbyInfo.GlobalSettings.AllowCheats;
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var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
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if (iop != null && iop.ObjectivesPanel != null)
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{
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var objectivesButton = playerWidgets.Get<ButtonWidget>("OBJECTIVES_BUTTON");
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var objectivesWidget = Game.LoadWidget(world, iop.ObjectivesPanel, playerWidgets, new WidgetArgs());
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objectivesButton.Visible = true;
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objectivesButton.OnClick += () => objectivesWidget.Visible ^= true;
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}
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var radarActive = false;
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var binState = RadarBinState.Closed;
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var radarBin = playerWidgets.Get<SlidingContainerWidget>("INGAME_RADAR_BIN");
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radarBin.IsOpen = () => radarActive || binState > RadarBinState.BinAnimating;
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radarBin.AfterOpen = () => binState = RadarBinState.RadarAnimating;
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radarBin.AfterClose = () => binState = RadarBinState.Closed;
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var radarMap = radarBin.Get<RadarWidget>("RADAR_MINIMAP");
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radarMap.IsEnabled = () => radarActive && binState >= RadarBinState.RadarAnimating;
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radarMap.AfterOpen = () => binState = RadarBinState.Open;
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radarMap.AfterClose = () => binState = RadarBinState.BinAnimating;
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radarBin.Get<ImageWidget>("RADAR_BIN_BG").GetImageCollection = () => "chrome-"+world.LocalPlayer.Country.Race;
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var powerManager = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
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var powerBar = radarBin.Get<ResourceBarWidget>("POWERBAR");
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powerBar.IndicatorCollection = "power-"+world.LocalPlayer.Country.Race;
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powerBar.GetProvided = () => powerManager.PowerProvided;
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powerBar.GetUsed = () => powerManager.PowerDrained;
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powerBar.TooltipFormat = "Power Usage: {0}/{1}";
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powerBar.GetBarColor = () =>
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{
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if (powerManager.PowerState == PowerState.Critical)
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return Color.Red;
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if (powerManager.PowerState == PowerState.Low)
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return Color.Orange;
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return Color.LimeGreen;
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};
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var cachedRadarActive = false;
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var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
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sidebarTicker.OnTick = () =>
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{
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// Update radar bin
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radarActive = world.ActorsWithTrait<ProvidesRadar>()
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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if (radarActive != cachedRadarActive)
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", (radarActive ? "RadarUp" : "RadarDown"), null);
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cachedRadarActive = radarActive;
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// Switch to observer mode after win/loss
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if (world.LocalPlayer.WinState != WinState.Undefined)
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Game.RunAfterTick(() =>
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{
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playerRoot.RemoveChildren();
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InitObserverWidgets();
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});
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};
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}
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}
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}
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