Remove CrateDrop and move all crate spawning logic into CrateSpawner

This commit is contained in:
Curtis Shmyr
2013-12-22 18:14:37 -07:00
parent 61ef48585c
commit 0c77dab922
4 changed files with 75 additions and 146 deletions

View File

@@ -13,75 +13,121 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Air;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CrateSpawnerInfo : TraitInfo<CrateSpawner>
public class CrateSpawnerInfo : ITraitInfo
{
[Desc("Minimum number of crates")]
public readonly int Minimum = 1;
[Desc("Maximum number of crates")]
public readonly int Maximum = 255;
[Desc("Which terrain types can we drop on?")]
public readonly string[] ValidGround = {"Clear", "Rough", "Road", "Ore", "Beach"};
[Desc("Which terrain types count as water?")]
public readonly string[] ValidWater = {"Water"};
[Desc("Average time (seconds) between crate spawn")]
public readonly int SpawnInterval = 180;
[Desc("Which terrain types can we drop on?")]
public readonly string[] ValidGround = { "Clear", "Rough", "Road", "Ore", "Beach" };
[Desc("Which terrain types count as water?")]
public readonly string[] ValidWater = { "Water" };
[Desc("Chance of generating a water crate instead of a land crate")]
public readonly float WaterChance = .2f;
[Desc("Drop crates via DeliveryAircraft: or instantly spawn them on the ground")]
public readonly bool DeliverByAircraft = false;
[Desc("If DeliverByAircraft: yes, this actor will deliver crates"), ActorReference]
public readonly string DeliveryAircraft = "badr";
[Desc("Crate actor to drop"), ActorReference]
public readonly string CrateActor = "crate";
public object Create(ActorInitializer init) { return new CrateSpawner(this); }
}
public class CrateSpawner : ITick
{
List<Actor> crates = new List<Actor>();
int ticks = 0;
CrateSpawnerInfo Info;
public CrateSpawner(CrateSpawnerInfo info) { Info = info; }
public void Tick(Actor self)
{
if (!self.World.LobbyInfo.GlobalSettings.Crates) return;
if (!self.World.LobbyInfo.GlobalSettings.Crates)
return;
if (--ticks <= 0)
{
var info = self.Info.Traits.Get<CrateSpawnerInfo>();
ticks = info.SpawnInterval * 25; // TODO: randomize
ticks = Info.SpawnInterval * 25;
crates.RemoveAll(x => !x.IsInWorld);
crates.RemoveAll(x => !x.IsInWorld); // BUG: this removes crates that are cargo of a BADR!
var toSpawn = Math.Max(0, info.Minimum - crates.Count)
+ (crates.Count < info.Maximum ? 1 : 0);
var toSpawn = Math.Max(0, Info.Minimum - crates.Count)
+ (crates.Count < Info.Maximum ? 1 : 0);
for (var n = 0; n < toSpawn; n++)
SpawnCrate(self, info);
SpawnCrate(self);
}
}
void SpawnCrate(Actor self, CrateSpawnerInfo info)
void SpawnCrate(Actor self)
{
var threshold = 100;
var inWater = self.World.SharedRandom.NextFloat() < info.WaterChance;
var inWater = self.World.SharedRandom.NextFloat() < Info.WaterChance;
var pp = ChooseDropCell(self, inWater, threshold);
for (var n = 0; n < threshold; n++ )
if (pp == null)
return;
var p = pp.Value;
self.World.AddFrameEndTask(w =>
{
if (Info.DeliverByAircraft)
{
var crate = w.CreateActor(false, Info.CrateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner) });
crates.Add(crate);
var startPos = w.ChooseRandomEdgeCell();
var plane = w.CreateActor(Info.DeliveryAircraft, new TypeDictionary
{
new LocationInit(startPos),
new OwnerInit(w.WorldActor.Owner),
new FacingInit(Util.GetFacing(p - startPos, 0)),
new AltitudeInit(Rules.Info[Info.DeliveryAircraft].Traits.Get<AircraftInfo>().CruiseAltitude),
});
plane.CancelActivity();
plane.QueueActivity(new FlyAttack(Target.FromCell(p)));
plane.Trait<ParaDrop>().SetLZ(p);
plane.Trait<Cargo>().Load(plane, crate);
}
else
{
crates.Add(w.CreateActor(Info.CrateActor, new TypeDictionary { new OwnerInit(w.WorldActor.Owner), new LocationInit(p) }));
}
});
}
CPos? ChooseDropCell(Actor self, bool inWater, int maxTries)
{
for (var n = 0; n < maxTries; n++)
{
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
// Is this valid terrain?
var terrainType = self.World.GetTerrainType(p);
if (!(inWater ? info.ValidWater : info.ValidGround).Contains(terrainType)) continue;
if (!(inWater ? Info.ValidWater : Info.ValidGround).Contains(terrainType))
continue;
// Don't spawn on any actors
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null) continue;
if (self.World.ActorMap.GetUnitsAt(p).Any()) continue;
// Don't drop on any actors
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(p) != null
|| self.World.ActorMap.GetUnitsAt(p).Any())
continue;
self.World.AddFrameEndTask(
w => crates.Add(w.CreateActor("crate", new TypeDictionary
{
new LocationInit( p ),
new OwnerInit( self.World.WorldActor.Owner ),
})));
return;
return p;
}
return null;
}
}
}