fix tk detection; fix crash on lacking ValuedInfo; fix traits being fetched twice; fix needless mutation of 'exp'
This commit is contained in:
@@ -18,11 +18,12 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using System.Linq;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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public class GainsExperienceInfo : ITraitInfo
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public class GainsExperienceInfo : ITraitInfo
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@@ -44,7 +45,6 @@ namespace OpenRA.Mods.RA
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{
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{
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this.self = self;
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this.self = self;
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this.Info = info;
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this.Info = info;
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System.Console.WriteLine(self.Info.Name);
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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Levels = Info.CostThreshold.Select(t => t * cost).ToList();
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Levels = Info.CostThreshold.Select(t => t * cost).ToList();
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}
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}
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@@ -56,18 +56,14 @@ namespace OpenRA.Mods.RA
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public void GiveExperience(int amount)
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public void GiveExperience(int amount)
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{
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{
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// Already at max level
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if (Level == Levels.Count() - 1)
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return;
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Experience += amount;
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Experience += amount;
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if (Experience > Levels[Level])
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while (Level < Levels.Count() - 1 && Experience > Levels[Level])
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{
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{
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Level++;
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Level++;
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// TODO: Show an effect or play a sound or something
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// TODO: Show an effect or play a sound or something
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System.Console.WriteLine("{0} became Level {1}",self.Info.Name, Level);
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Log.Write("{0} became Level {1}".F(self.Info.Name, Level));
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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@@ -78,24 +74,17 @@ namespace OpenRA.Mods.RA
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public float GetDamageModifier(WarheadInfo warhead)
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public float GetDamageModifier(WarheadInfo warhead)
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{
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{
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if (Level == 0)
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return Level > 0 ? 1 / Info.ArmorModifier[Level - 1] : 1;
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return 1.0f;
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return 1/Info.ArmorModifier[Level - 1];
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}
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}
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public float GetFirepowerModifier()
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public float GetFirepowerModifier()
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{
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{
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if (Level == 0)
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return Level > 0 ? Info.FirepowerModifier[Level - 1] : 1;
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return 1.0f;
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return Info.FirepowerModifier[Level - 1] ;
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}
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}
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public float GetSpeedModifier()
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public float GetSpeedModifier()
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{
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{
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if (Level == 0)
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return Level > 0 ? Info.SpeedModifier[Level - 1] : 1;
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return 1.0f;
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return Info.SpeedModifier[Level - 1] ;
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}
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}
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}
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}
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}
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}
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@@ -19,7 +19,6 @@
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#endregion
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#endregion
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using OpenRA.Traits;
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -32,16 +31,17 @@ namespace OpenRA.Mods.RA
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if (e.DamageState == DamageState.Dead)
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if (e.DamageState == DamageState.Dead)
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{
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{
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// Prevent TK from giving exp
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// Prevent TK from giving exp
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//if (self.Owner == e.Attacker.Owner)
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//if (e.Attacker == null || e.Attacker.Owner.Stances[ self.Owner ] == Stance.Ally )
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// return;
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// return;
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var exp = 0;
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var info = self.Info.Traits.Get<GivesExperienceInfo>();
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if (self.Info.Traits.Get<ValuedInfo>() != null)
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var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
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exp = self.Info.Traits.Get<ValuedInfo>().Cost;
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if (self.Info.Traits.Get<GivesExperienceInfo>().Experience >= 0)
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exp = self.Info.Traits.Get<GivesExperienceInfo>().Experience;
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var killer = e.Attacker.traits.WithInterface<GainsExperience>().FirstOrDefault();
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var exp = info.Experience >= 0
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? info.Experience
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: valued != null ? valued.Cost : 0;
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var killer = e.Attacker.traits.GetOrDefault<GainsExperience>();
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if (killer != null)
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if (killer != null)
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killer.GiveExperience(exp);
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killer.GiveExperience(exp);
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}
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}
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