fix tk detection; fix crash on lacking ValuedInfo; fix traits being fetched twice; fix needless mutation of 'exp'

This commit is contained in:
Chris Forbes
2010-05-27 18:31:42 +12:00
parent a070820695
commit 0c8e8b5658
2 changed files with 84 additions and 95 deletions

View File

@@ -16,86 +16,75 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>. * along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/ */
#endregion #endregion
using OpenRA.GameRules; using System.Collections.Generic;
using OpenRA.Traits; using System.Linq;
using System.Linq; using OpenRA.GameRules;
using System.Collections.Generic; using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.RA.Effects; using OpenRA.Traits;
namespace OpenRA.Mods.RA
{ namespace OpenRA.Mods.RA
public class GainsExperienceInfo : ITraitInfo {
{ public class GainsExperienceInfo : ITraitInfo
//public readonly float[] CostThreshold = {2,4,8}; {
public readonly float[] CostThreshold = {1, 1.5f, 2}; //public readonly float[] CostThreshold = {2,4,8};
public readonly float[] FirepowerModifier = {1.2f, 1.5f, 2}; public readonly float[] CostThreshold = { 1, 1.5f, 2 };
public readonly float[] ArmorModifier = {1.2f, 1.5f, 2}; public readonly float[] FirepowerModifier = { 1.2f, 1.5f, 2 };
public readonly float[] SpeedModifier = {1.2f, 1.5f, 2}; public readonly float[] ArmorModifier = { 1.2f, 1.5f, 2 };
public object Create(Actor self) { return new GainsExperience(self, this); } public readonly float[] SpeedModifier = { 1.2f, 1.5f, 2 };
} public object Create(Actor self) { return new GainsExperience(self, this); }
}
public class GainsExperience: IFirepowerModifier, ISpeedModifier, IDamageModifier
{ public class GainsExperience : IFirepowerModifier, ISpeedModifier, IDamageModifier
readonly Actor self; {
readonly List<float> Levels; readonly Actor self;
readonly GainsExperienceInfo Info; readonly List<float> Levels;
public GainsExperience(Actor self, GainsExperienceInfo info) readonly GainsExperienceInfo Info;
{ public GainsExperience(Actor self, GainsExperienceInfo info)
this.self = self; {
this.Info = info; this.self = self;
System.Console.WriteLine(self.Info.Name); this.Info = info;
var cost = self.Info.Traits.Get<ValuedInfo>().Cost; var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
Levels = Info.CostThreshold.Select(t => t*cost).ToList(); Levels = Info.CostThreshold.Select(t => t * cost).ToList();
} }
[Sync] [Sync]
int Experience = 0; int Experience = 0;
[Sync] [Sync]
int Level = 0; int Level = 0;
public void GiveExperience(int amount) public void GiveExperience(int amount)
{ {
// Already at max level Experience += amount;
if (Level == Levels.Count() - 1)
return; while (Level < Levels.Count() - 1 && Experience > Levels[Level])
{
Experience += amount; Level++;
if (Experience > Levels[Level]) // TODO: Show an effect or play a sound or something
{ Log.Write("{0} became Level {1}".F(self.Info.Name, Level));
Level++;
self.World.AddFrameEndTask(w =>
// TODO: Show an effect or play a sound or something {
System.Console.WriteLine("{0} became Level {1}",self.Info.Name, Level); w.Add(new CrateEffect(self, "speed"));
});
self.World.AddFrameEndTask(w => }
{ }
w.Add(new CrateEffect(self, "speed"));
}); public float GetDamageModifier(WarheadInfo warhead)
} {
} return Level > 0 ? 1 / Info.ArmorModifier[Level - 1] : 1;
}
public float GetDamageModifier( WarheadInfo warhead )
{ public float GetFirepowerModifier()
if (Level == 0) {
return 1.0f; return Level > 0 ? Info.FirepowerModifier[Level - 1] : 1;
}
return 1/Info.ArmorModifier[Level - 1];
} public float GetSpeedModifier()
public float GetFirepowerModifier() {
{ return Level > 0 ? Info.SpeedModifier[Level - 1] : 1;
if (Level == 0) }
return 1.0f; }
return Info.FirepowerModifier[Level - 1] ;
}
public float GetSpeedModifier()
{
if (Level == 0)
return 1.0f;
return Info.SpeedModifier[Level - 1] ;
}
}
} }

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@@ -18,9 +18,8 @@
*/ */
#endregion #endregion
using OpenRA.Traits; using OpenRA.Traits;
using System.Linq;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
class GivesExperienceInfo : TraitInfo<GivesExperience> { public readonly int Experience = -1; } class GivesExperienceInfo : TraitInfo<GivesExperience> { public readonly int Experience = -1; }
@@ -32,16 +31,17 @@ namespace OpenRA.Mods.RA
if (e.DamageState == DamageState.Dead) if (e.DamageState == DamageState.Dead)
{ {
// Prevent TK from giving exp // Prevent TK from giving exp
//if (self.Owner == e.Attacker.Owner) //if (e.Attacker == null || e.Attacker.Owner.Stances[ self.Owner ] == Stance.Ally )
// return; // return;
var exp = 0; var info = self.Info.Traits.Get<GivesExperienceInfo>();
if (self.Info.Traits.Get<ValuedInfo>() != null) var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
exp = self.Info.Traits.Get<ValuedInfo>().Cost;
if (self.Info.Traits.Get<GivesExperienceInfo>().Experience >= 0) var exp = info.Experience >= 0
exp = self.Info.Traits.Get<GivesExperienceInfo>().Experience; ? info.Experience
: valued != null ? valued.Cost : 0;
var killer = e.Attacker.traits.WithInterface<GainsExperience>().FirstOrDefault();
var killer = e.Attacker.traits.GetOrDefault<GainsExperience>();
if (killer != null) if (killer != null)
killer.GiveExperience(exp); killer.GiveExperience(exp);
} }