Clean up allies01/allies02 code by storing world object

This commit is contained in:
Scott_NZ
2012-08-11 16:49:04 +12:00
parent 7fffb71ac4
commit 0c9f39df78
2 changed files with 59 additions and 53 deletions

View File

@@ -48,6 +48,8 @@ namespace OpenRA.Mods.RA.Missions
Actor attackEntryPoint1; Actor attackEntryPoint1;
Actor attackEntryPoint2; Actor attackEntryPoint2;
World world;
static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" }; static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
static readonly string[] ships = { "ca", "ca", "ca", "ca" }; static readonly string[] ships = { "ca", "ca", "ca", "ca" };
@@ -71,7 +73,7 @@ namespace OpenRA.Mods.RA.Missions
Sound.Play("bleep6.aud"); Sound.Play("bleep6.aud");
} }
void MissionFailed(Actor self, string text) void MissionFailed(string text)
{ {
if (allies.WinState != WinState.Undefined) if (allies.WinState != WinState.Undefined)
{ {
@@ -82,7 +84,7 @@ namespace OpenRA.Mods.RA.Missions
Sound.Play("misnlst1.aud"); Sound.Play("misnlst1.aud");
} }
void MissionAccomplished(Actor self, string text) void MissionAccomplished(string text)
{ {
if (allies.WinState != WinState.Undefined) if (allies.WinState != WinState.Undefined)
{ {
@@ -100,68 +102,68 @@ namespace OpenRA.Mods.RA.Missions
return; return;
} }
// display current objective every so often // display current objective every so often
if (self.World.FrameNumber % 1500 == 1) if (world.FrameNumber % 1500 == 1)
{ {
DisplayObjective(); DisplayObjective();
} }
// taunt every so often // taunt every so often
if (self.World.FrameNumber % 1000 == 0) if (world.FrameNumber % 1000 == 0)
{ {
Sound.Play(taunts[self.World.SharedRandom.Next(taunts.Length)]); Sound.Play(taunts[world.SharedRandom.Next(taunts.Length)]);
} }
// take Tanya to the LZ // take Tanya to the LZ
if (self.World.FrameNumber == 1) if (world.FrameNumber == 1)
{ {
FlyTanyaToInsertionLZ(self); FlyTanyaToInsertionLZ();
SendPatrol(self); SendPatrol();
} }
// objectives // objectives
if (currentObjective == 0) if (currentObjective == 0)
{ {
if (AlliesControlLab(self)) if (AlliesControlLab())
{ {
SpawnSignalFlare(self); SpawnSignalFlare();
Sound.Play("flaren1.aud"); Sound.Play("flaren1.aud");
SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear SpawnEinsteinAtLab(); // spawn Einstein once the area is clear
SendShips(self); SendShips();
currentObjective++; currentObjective++;
DisplayObjective(); DisplayObjective();
currentAttackWaveFrameNumber = self.World.FrameNumber; currentAttackWaveFrameNumber = world.FrameNumber;
} }
if (lab.Destroyed) if (lab.Destroyed)
{ {
MissionFailed(self, "Einstein was killed."); MissionFailed("Einstein was killed.");
} }
} }
else if (currentObjective == 1) else if (currentObjective == 1)
{ {
if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600) if (world.FrameNumber >= currentAttackWaveFrameNumber + 600)
{ {
Sound.Play("enmyapp1.aud"); Sound.Play("enmyapp1.aud");
SendAttackWave(self, attackWave); SendAttackWave(attackWave);
currentAttackWave++; currentAttackWave++;
currentAttackWaveFrameNumber = self.World.FrameNumber; currentAttackWaveFrameNumber = world.FrameNumber;
if (currentAttackWave >= EinsteinChinookAttackWave) if (currentAttackWave >= EinsteinChinookAttackWave)
{ {
SendAttackWave(self, lastAttackWaveAddition); SendAttackWave(lastAttackWaveAddition);
} }
if (currentAttackWave == EinsteinChinookAttackWave) if (currentAttackWave == EinsteinChinookAttackWave)
{ {
FlyEinsteinFromExtractionLZ(self); FlyEinsteinFromExtractionLZ();
} }
} }
if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)) if (einsteinChinook != null && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
{ {
MissionAccomplished(self, "Einstein was rescued."); MissionAccomplished("Einstein was rescued.");
} }
if (einstein.Destroyed) if (einstein.Destroyed)
{ {
MissionFailed(self, "Einstein was killed."); MissionFailed("Einstein was killed.");
} }
} }
if (tanya.Destroyed) if (tanya.Destroyed)
{ {
MissionFailed(self, "Tanya was killed."); MissionFailed("Tanya was killed.");
} }
ManageSovietOre(); ManageSovietOre();
} }
@@ -173,17 +175,17 @@ namespace OpenRA.Mods.RA.Missions
res.TakeCash(res.Cash); res.TakeCash(res.Cash);
} }
void SpawnSignalFlare(Actor self) void SpawnSignalFlare()
{ {
self.World.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) }); world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
} }
void SendAttackWave(Actor self, IEnumerable<string> wave) void SendAttackWave(IEnumerable<string> wave)
{ {
foreach (var unit in wave) foreach (var unit in wave)
{ {
var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2; var spawnActor = world.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); var actor = world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
Activity innerActivity; Activity innerActivity;
if (einstein != null && einstein.IsInWorld) if (einstein != null && einstein.IsInWorld)
{ {
@@ -197,46 +199,46 @@ namespace OpenRA.Mods.RA.Missions
} }
} }
void SendPatrol(Actor self) void SendPatrol()
{ {
for (int i = 0; i < patrol.Length; i++) for (int i = 0; i < patrol.Length; i++)
{ {
var actor = self.World.CreateActor(patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) }); var actor = world.CreateActor(patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) });
actor.QueueActivity(new Move.Move(insertionLZ.Location)); actor.QueueActivity(new Move.Move(insertionLZ.Location));
} }
} }
IEnumerable<Actor> UnitsNearActor(Actor self, Actor actor, int range) IEnumerable<Actor> UnitsNearActor(Actor actor, int range)
{ {
return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range) return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
.Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant); .Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
} }
bool AlliesControlLab(Actor self) bool AlliesControlLab()
{ {
var units = UnitsNearActor(self, lab, LabClearRange); var units = UnitsNearActor(lab, LabClearRange);
return units.Any() && units.All(a => a.Owner == allies); return units.Any() && units.All(a => a.Owner == allies);
} }
void SpawnEinsteinAtLab(Actor self) void SpawnEinsteinAtLab()
{ {
einstein = self.World.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) }); einstein = world.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2))); einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
} }
void SendShips(Actor self) void SendShips()
{ {
for (int i = 0; i < ships.Length; i++) for (int i = 0; i < ships.Length; i++)
{ {
var actor = self.World.CreateActor(ships[i], var actor = world.CreateActor(ships[i],
new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) }); new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) });
actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0))); actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0)));
} }
} }
void FlyEinsteinFromExtractionLZ(Actor self) void FlyEinsteinFromExtractionLZ()
{ {
einsteinChinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) }); einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation)); einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
einsteinChinook.QueueActivity(new Turn(0)); einsteinChinook.QueueActivity(new Turn(0));
einsteinChinook.QueueActivity(new HeliLand(true)); einsteinChinook.QueueActivity(new HeliLand(true));
@@ -246,10 +248,10 @@ namespace OpenRA.Mods.RA.Missions
einsteinChinook.QueueActivity(new RemoveSelf()); einsteinChinook.QueueActivity(new RemoveSelf());
} }
void FlyTanyaToInsertionLZ(Actor self) void FlyTanyaToInsertionLZ()
{ {
tanya = self.World.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) }); tanya = world.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) });
var chinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) }); var chinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
chinook.Trait<Cargo>().Load(chinook, tanya); chinook.Trait<Cargo>().Load(chinook, tanya);
chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation)); chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
chinook.QueueActivity(new Turn(0)); chinook.QueueActivity(new Turn(0));
@@ -263,6 +265,7 @@ namespace OpenRA.Mods.RA.Missions
public void WorldLoaded(World w) public void WorldLoaded(World w)
{ {
world = w;
allies = w.Players.Single(p => p.InternalName == "Allies"); allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets"); soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors; var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Missions
Sound.Play("bleep6.aud"); Sound.Play("bleep6.aud");
} }
void MissionFailed(Actor self, string text) void MissionFailed(string text)
{ {
if (allies1.WinState != WinState.Undefined) if (allies1.WinState != WinState.Undefined)
{ {
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Missions
Sound.Play("misnlst1.aud"); Sound.Play("misnlst1.aud");
} }
void MissionAccomplished(Actor self, string text) void MissionAccomplished(string text)
{ {
if (allies1.WinState != WinState.Undefined) if (allies1.WinState != WinState.Undefined)
{ {
@@ -85,10 +85,14 @@ namespace OpenRA.Mods.RA.Missions
public void Tick(Actor self) public void Tick(Actor self)
{ {
if (self.World.FrameNumber % 3500 == 1) if (world.FrameNumber % 3500 == 1)
{ {
DisplayObjective(); DisplayObjective();
} }
if (world.FrameNumber == 1)
{
StartReinforcementsTimer();
}
if (currentObjective == 0) if (currentObjective == 0)
{ {
if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed) if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
@@ -105,11 +109,11 @@ namespace OpenRA.Mods.RA.Missions
} }
if (tanya.Destroyed) if (tanya.Destroyed)
{ {
MissionFailed(self, "Tanya was killed."); MissionFailed("Tanya was killed.");
} }
if (einstein.Destroyed) if (einstein.Destroyed)
{ {
MissionFailed(self, "Einstein was killed."); MissionFailed("Einstein was killed.");
} }
ManageSovietOre(); ManageSovietOre();
} }
@@ -203,7 +207,6 @@ namespace OpenRA.Mods.RA.Missions
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2()); Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
StartReinforcementsTimer();
} }
} }