Clean up allies01/allies02 code by storing world object
This commit is contained in:
@@ -48,6 +48,8 @@ namespace OpenRA.Mods.RA.Missions
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Actor attackEntryPoint1;
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Actor attackEntryPoint2;
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World world;
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static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
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static readonly string[] ships = { "ca", "ca", "ca", "ca" };
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@@ -71,7 +73,7 @@ namespace OpenRA.Mods.RA.Missions
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Sound.Play("bleep6.aud");
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}
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void MissionFailed(Actor self, string text)
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void MissionFailed(string text)
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{
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if (allies.WinState != WinState.Undefined)
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{
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@@ -82,7 +84,7 @@ namespace OpenRA.Mods.RA.Missions
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Sound.Play("misnlst1.aud");
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}
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void MissionAccomplished(Actor self, string text)
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void MissionAccomplished(string text)
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{
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if (allies.WinState != WinState.Undefined)
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{
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@@ -100,68 +102,68 @@ namespace OpenRA.Mods.RA.Missions
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return;
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}
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// display current objective every so often
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if (self.World.FrameNumber % 1500 == 1)
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if (world.FrameNumber % 1500 == 1)
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{
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DisplayObjective();
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}
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// taunt every so often
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if (self.World.FrameNumber % 1000 == 0)
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if (world.FrameNumber % 1000 == 0)
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{
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Sound.Play(taunts[self.World.SharedRandom.Next(taunts.Length)]);
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Sound.Play(taunts[world.SharedRandom.Next(taunts.Length)]);
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}
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// take Tanya to the LZ
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if (self.World.FrameNumber == 1)
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if (world.FrameNumber == 1)
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{
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FlyTanyaToInsertionLZ(self);
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SendPatrol(self);
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FlyTanyaToInsertionLZ();
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SendPatrol();
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}
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// objectives
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if (currentObjective == 0)
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{
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if (AlliesControlLab(self))
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if (AlliesControlLab())
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{
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SpawnSignalFlare(self);
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SpawnSignalFlare();
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Sound.Play("flaren1.aud");
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SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear
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SendShips(self);
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SpawnEinsteinAtLab(); // spawn Einstein once the area is clear
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SendShips();
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currentObjective++;
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DisplayObjective();
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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currentAttackWaveFrameNumber = world.FrameNumber;
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}
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if (lab.Destroyed)
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{
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MissionFailed(self, "Einstein was killed.");
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MissionFailed("Einstein was killed.");
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}
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}
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else if (currentObjective == 1)
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{
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if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600)
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if (world.FrameNumber >= currentAttackWaveFrameNumber + 600)
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{
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Sound.Play("enmyapp1.aud");
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SendAttackWave(self, attackWave);
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SendAttackWave(attackWave);
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currentAttackWave++;
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currentAttackWaveFrameNumber = self.World.FrameNumber;
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currentAttackWaveFrameNumber = world.FrameNumber;
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if (currentAttackWave >= EinsteinChinookAttackWave)
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{
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SendAttackWave(self, lastAttackWaveAddition);
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SendAttackWave(lastAttackWaveAddition);
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}
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if (currentAttackWave == EinsteinChinookAttackWave)
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{
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FlyEinsteinFromExtractionLZ(self);
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FlyEinsteinFromExtractionLZ();
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}
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}
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if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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if (einsteinChinook != null && !world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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{
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MissionAccomplished(self, "Einstein was rescued.");
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MissionAccomplished("Einstein was rescued.");
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}
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if (einstein.Destroyed)
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{
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MissionFailed(self, "Einstein was killed.");
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MissionFailed("Einstein was killed.");
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}
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}
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if (tanya.Destroyed)
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{
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MissionFailed(self, "Tanya was killed.");
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MissionFailed("Tanya was killed.");
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}
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ManageSovietOre();
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}
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@@ -173,17 +175,17 @@ namespace OpenRA.Mods.RA.Missions
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res.TakeCash(res.Cash);
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}
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void SpawnSignalFlare(Actor self)
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void SpawnSignalFlare()
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{
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self.World.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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}
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void SendAttackWave(Actor self, IEnumerable<string> wave)
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void SendAttackWave(IEnumerable<string> wave)
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{
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foreach (var unit in wave)
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{
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var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
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var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
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var spawnActor = world.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
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var actor = world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
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Activity innerActivity;
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if (einstein != null && einstein.IsInWorld)
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{
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@@ -197,46 +199,46 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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void SendPatrol(Actor self)
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void SendPatrol()
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{
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for (int i = 0; i < patrol.Length; i++)
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{
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var actor = self.World.CreateActor(patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) });
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var actor = world.CreateActor(patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) });
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actor.QueueActivity(new Move.Move(insertionLZ.Location));
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}
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}
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IEnumerable<Actor> UnitsNearActor(Actor self, Actor actor, int range)
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IEnumerable<Actor> UnitsNearActor(Actor actor, int range)
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{
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return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
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.Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
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return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
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.Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
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}
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bool AlliesControlLab(Actor self)
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bool AlliesControlLab()
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{
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var units = UnitsNearActor(self, lab, LabClearRange);
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var units = UnitsNearActor(lab, LabClearRange);
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return units.Any() && units.All(a => a.Owner == allies);
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}
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void SpawnEinsteinAtLab(Actor self)
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void SpawnEinsteinAtLab()
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{
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einstein = self.World.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein = world.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
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}
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void SendShips(Actor self)
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void SendShips()
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{
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for (int i = 0; i < ships.Length; i++)
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{
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var actor = self.World.CreateActor(ships[i],
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var actor = world.CreateActor(ships[i],
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new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) });
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actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0)));
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}
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}
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void FlyEinsteinFromExtractionLZ(Actor self)
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void FlyEinsteinFromExtractionLZ()
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{
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einsteinChinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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einsteinChinook.QueueActivity(new Turn(0));
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einsteinChinook.QueueActivity(new HeliLand(true));
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@@ -246,10 +248,10 @@ namespace OpenRA.Mods.RA.Missions
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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void FlyTanyaToInsertionLZ(Actor self)
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void FlyTanyaToInsertionLZ()
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{
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tanya = self.World.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) });
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var chinook = self.World.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
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tanya = world.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) });
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var chinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
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chinook.Trait<Cargo>().Load(chinook, tanya);
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chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
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chinook.QueueActivity(new Turn(0));
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@@ -263,6 +265,7 @@ namespace OpenRA.Mods.RA.Missions
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public void WorldLoaded(World w)
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{
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world = w;
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allies = w.Players.Single(p => p.InternalName == "Allies");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Missions
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Sound.Play("bleep6.aud");
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}
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void MissionFailed(Actor self, string text)
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void MissionFailed(string text)
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{
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if (allies1.WinState != WinState.Undefined)
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{
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Missions
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Sound.Play("misnlst1.aud");
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}
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void MissionAccomplished(Actor self, string text)
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void MissionAccomplished(string text)
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{
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if (allies1.WinState != WinState.Undefined)
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{
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@@ -85,10 +85,14 @@ namespace OpenRA.Mods.RA.Missions
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public void Tick(Actor self)
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{
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if (self.World.FrameNumber % 3500 == 1)
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if (world.FrameNumber % 3500 == 1)
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{
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DisplayObjective();
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}
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if (world.FrameNumber == 1)
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{
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StartReinforcementsTimer();
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}
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if (currentObjective == 0)
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{
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if (sam1.Destroyed && sam2.Destroyed && sam3.Destroyed && sam4.Destroyed)
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@@ -105,11 +109,11 @@ namespace OpenRA.Mods.RA.Missions
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}
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if (tanya.Destroyed)
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{
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MissionFailed(self, "Tanya was killed.");
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MissionFailed("Tanya was killed.");
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}
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if (einstein.Destroyed)
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{
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MissionFailed(self, "Einstein was killed.");
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MissionFailed("Einstein was killed.");
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}
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ManageSovietOre();
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}
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@@ -203,7 +207,6 @@ namespace OpenRA.Mods.RA.Missions
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w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
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Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
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StartReinforcementsTimer();
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}
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}
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