Move unwanted AttackBase logic to the individual Armaments.
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
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public abstract object Create(ActorInitializer init);
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}
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public abstract class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier, IOrderVoice, ISync
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public abstract class AttackBase : IIssueOrder, IResolveOrder, IOrderVoice, ISync
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{
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[Sync] public bool IsAttacking { get; internal set; }
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@@ -35,7 +35,6 @@ namespace OpenRA.Mods.RA
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protected Lazy<IFacing> facing;
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Lazy<IEnumerable<Armament>> armaments;
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protected IEnumerable<Armament> Armaments { get { return armaments.Value; } }
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List<Pair<int, Action>> delayedActions = new List<Pair<int, Action>>();
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public AttackBase(Actor self, AttackBaseInfo info)
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{
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@@ -63,38 +62,13 @@ namespace OpenRA.Mods.RA
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return true;
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}
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public bool ShouldExplode(Actor self) { return !IsReloading(); }
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public bool IsReloading() { return Armaments.Any(a => a.IsReloading); }
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public virtual void Tick(Actor self)
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{
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for (var i = 0; i < delayedActions.Count; i++)
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{
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var x = delayedActions[i];
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if (--x.First <= 0)
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x.Second();
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delayedActions[i] = x;
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}
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delayedActions.RemoveAll(a => a.First <= 0);
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}
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internal void ScheduleDelayedAction(int t, Action a)
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{
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if (t > 0)
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delayedActions.Add(Pair.New(t, a));
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else
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a();
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}
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public virtual void DoAttack(Actor self, Target target)
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{
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if (!CanAttack(self, target))
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return;
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foreach (var a in Armaments)
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a.CheckFire(self, this, facing.Value, target);
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a.CheckFire(self, facing.Value, target);
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}
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public IEnumerable<IOrderTargeter> Orders
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@@ -41,12 +41,10 @@ namespace OpenRA.Mods.RA
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charges = aci.MaxCharges;
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}
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public override void Tick(Actor self)
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public void Tick(Actor self)
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{
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if (--timeToRecharge <= 0)
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charges = aci.MaxCharges;
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base.Tick(self);
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}
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public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA
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var facing = self.TraitOrDefault<IFacing>();
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foreach (var a in Armaments)
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a.CheckFire(self, this, facing, target);
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a.CheckFire(self, facing, target);
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if (target.Actor != null)
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target.Actor.ChangeOwner(self.Owner);
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
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public override object Create(ActorInitializer init) { return new AttackTurreted(init.self, this); }
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}
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class AttackTurreted : AttackBase, INotifyBuildComplete, ISync
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class AttackTurreted : AttackBase, ITick, INotifyBuildComplete, ISync
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{
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public Target Target { get; protected set; }
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protected IEnumerable<Turreted> turrets;
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@@ -53,9 +53,8 @@ namespace OpenRA.Mods.RA
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return base.CanAttack(self, target);
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}
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public override void Tick(Actor self)
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public void Tick(Actor self)
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{
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base.Tick(self);
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DoAttack(self, Target);
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IsAttacking = Target.IsValidFor(self);
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}
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