From 0cd258f24faf6b03bca08ed690aa64dec5748fd6 Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Sat, 29 Sep 2012 01:51:39 +1200 Subject: [PATCH] Dynamically position the timer so that it isn't cut off --- OpenRA.Mods.RA/Missions/Allies02Script.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Missions/Allies02Script.cs b/OpenRA.Mods.RA/Missions/Allies02Script.cs index 64c2f9c3bd..bb24fe9ecf 100644 --- a/OpenRA.Mods.RA/Missions/Allies02Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies02Script.cs @@ -330,7 +330,7 @@ namespace OpenRA.Mods.RA.Missions { Sound.Play("timergo1.aud"); reinforcementsTimer = new CountdownTimer(ReinforcementsTicks, ReinforcementsTimerExpired); - reinforcementsTimerWidget = new CountdownTimerWidget(reinforcementsTimer, "Reinforcements arrive in", new float2(128, 96)); + reinforcementsTimerWidget = new CountdownTimerWidget(reinforcementsTimer, "Reinforcements arrive in", new float2(Game.viewport.Width * 0.1f, Game.viewport.Height * 0.8f)); Ui.Root.AddChild(reinforcementsTimerWidget); }