new range circle renderer; faster minefield renderer

This commit is contained in:
Chris Forbes
2010-06-23 18:10:17 +12:00
committed by Paul Chote
parent b8093b7f6c
commit 0cf39991db
2 changed files with 16 additions and 17 deletions

View File

@@ -54,11 +54,11 @@ namespace OpenRA.Orders
{
if (a.traits.Contains<RenderRangeCircle>())
world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.Yellow),
a.Location, (int)a.GetPrimaryWeapon().Range);
a.CenterLocation, (int)a.GetPrimaryWeapon().Range);
if (a.traits.Contains<DetectCloaked>())
world.WorldRenderer.DrawRangeCircle(Color.FromArgb(128, Color.LimeGreen),
a.Location, a.Info.Traits.Get<DetectCloakedInfo>().Range);
a.CenterLocation, a.Info.Traits.Get<DetectCloakedInfo>().Range);
}
}
}