diff --git a/mods/ra/bits/zombicon.shp b/mods/ra/bits/zombicon.shp new file mode 100644 index 0000000000..501542a69c Binary files /dev/null and b/mods/ra/bits/zombicon.shp differ diff --git a/mods/ra/bits/zombie.shp b/mods/ra/bits/zombie.shp new file mode 100644 index 0000000000..5342f572f2 Binary files /dev/null and b/mods/ra/bits/zombie.shp differ diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index 2c46dc07da..d3c3f373d1 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -484,3 +484,30 @@ SNIPER: CaptureTypes: CivilianBuilding Sabotage: no SabotageHPRemoval: 0 + +Zombie: + Inherits: ^Infantry + Valued: + Cost: 100 + Tooltip: + Icon: zombicon + Name: Zombie + Description: Slow undead. Attacks in close combat. + Buildable: + Queue: Infantry + BuildPaletteOrder: 28 + Owner: None + Prerequisites: bio + Selectable: + Voice: # TODO + Bounds: 12,17,0,-9 + Health: + HP: 250 + Mobile: + Speed: 3 + AttackWander: + AutoTarget: + ScanRadius: 5 + AttackFrontal: + Armament: + Weapon: claw \ No newline at end of file diff --git a/mods/ra/sequences/infantry.yaml b/mods/ra/sequences/infantry.yaml index 83a164e5b9..278ec8fa12 100644 --- a/mods/ra/sequences/infantry.yaml +++ b/mods/ra/sequences/infantry.yaml @@ -1038,3 +1038,45 @@ chan: Start: 0 Length: 6 Tick: 1600 + +zombie: + stand: + Start: 0 + Facings: 8 + stand2: + Start: 8 + Length: 8 + run: + Start: 16 + Length: 6 + Facings: 8 + shoot: + Start: 64 + Length: 4 + Facings: 8 + idle1: + Start: 96 + Length: 10 + Tick: 120 + die1: + Start: 106 + Length: 7 + die2: + Start: 106 + Length: 7 + die3: + Start: 106 + Length: 7 + die4: + Start: 106 + Length: 7 + die5: + Start: 114 + Length: 18 + die6: electro + Start: 0 + Length: * + die-crushed: corpse1 + Start: 0 + Length: 6 + Tick: 1600 \ No newline at end of file diff --git a/mods/ra/weapons.yaml b/mods/ra/weapons.yaml index e28b1598ae..f250c3344a 100644 --- a/mods/ra/weapons.yaml +++ b/mods/ra/weapons.yaml @@ -1255,3 +1255,18 @@ ChronoTusk: InfDeath: 4 SmudgeType: Crater Damage: 30 + +Claw: + ROF: 30 + Range: 1 + Projectile: Bullet + Warhead: + Spread: 5 + Versus: + None: 90% + Wood: 10% + Light: 30% + Heavy: 10% + Concrete: 10% + InfDeath: 1 + Damage: 33 \ No newline at end of file