Add a debug visualization for muzzle positions.

This commit is contained in:
Paul Chote
2013-03-29 14:11:40 +13:00
parent 5bd34bda22
commit 0cff8b5b12
11 changed files with 118 additions and 3 deletions

View File

@@ -0,0 +1,62 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class DebugMuzzlePositionsInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugFiringOffsets(init.self); }
}
public class DebugFiringOffsets : IPostRender
{
Lazy<IEnumerable<Armament>> armaments;
public DebugFiringOffsets(Actor self)
{
armaments = Lazy.New(() => self.TraitsImplementing<Armament>()
.Where(a => a.Info.OffsetModel == CoordinateModel.World));
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
if (self.World.LocalPlayer == null || !self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().ShowMuzzles)
return;
var wlr = Game.Renderer.WorldLineRenderer;
var c = Color.White;
foreach (var a in armaments.Value)
foreach (var b in a.Barrels)
{
var muzzle = self.CenterPosition + a.MuzzleOffset(self, b);
var dirOffset = new WVec(0,-224,0).Rotate(a.MuzzleOrientation(self, b));
var sm = wr.ScreenPosition(muzzle);
var sd = wr.ScreenPosition(muzzle + dirOffset);
wlr.DrawLine(sm, sd, c, c);
wlr.DrawLine(sm + new float2(-1, -1), sm + new float2(-1, 1), c, c);
wlr.DrawLine(sm + new float2(-1, 1), sm + new float2(1, 1), c, c);
wlr.DrawLine(sm + new float2(1, 1), sm + new float2(1, -1), c, c);
wlr.DrawLine(sm + new float2(1, -1), sm + new float2(-1, -1), c, c);
}
}
}
}

View File

@@ -420,6 +420,7 @@
<Compile Include="FogPalette.cs" />
<Compile Include="Infiltrates.cs" />
<Compile Include="Armament.cs" />
<Compile Include="DebugMuzzlePositions.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -41,6 +41,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
fastChargeCheckbox.IsChecked = () => devTrait.FastCharge;
fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge");
var showMuzzlesCheckbox = widget.Get<CheckboxWidget>("SHOW_MUZZLES");
showMuzzlesCheckbox.IsChecked = () => devTrait.ShowMuzzles;
showMuzzlesCheckbox.OnClick = () => devTrait.ShowMuzzles ^= true;
var allTechCheckbox = widget.Get<CheckboxWidget>("ENABLE_TECH");
allTechCheckbox.IsChecked = () => devTrait.AllTech;
allTechCheckbox.OnClick = () => Order(world, "DevEnableTech");