Add a debug visualization for muzzle positions.
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@@ -31,6 +31,7 @@
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AttackMove:
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AcceptsCloakCrate:
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WithSmoke:
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DebugMuzzlePositions:
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^Tank:
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AppearsOnRadar:
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@@ -68,6 +69,7 @@
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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DebugMuzzlePositions:
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^Helicopter:
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AppearsOnRadar:
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@@ -93,6 +95,7 @@
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Explodes:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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DebugMuzzlePositions:
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^Infantry:
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AppearsOnRadar:
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@@ -143,6 +146,7 @@
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RepairableNear:
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Buildings: hosp
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CloseEnough: 1
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DebugMuzzlePositions:
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^CivInfantry:
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Inherits: ^Infantry
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@@ -193,6 +197,7 @@
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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DebugMuzzlePositions:
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^Ship:
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AppearsOnRadar:
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@@ -212,6 +217,7 @@
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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DebugMuzzlePositions:
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^Building:
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AppearsOnRadar:
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@@ -260,6 +266,7 @@
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Capturable:
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CapturableBar:
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C4Demolishable:
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DebugMuzzlePositions:
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^CivBuilding:
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Inherits: ^Building
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