Add a debug visualization for muzzle positions.
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@@ -40,6 +40,7 @@
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RepairBuildings: repair
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DetectCloaked:
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Range: 1
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DebugMuzzlePositions:
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^Tank:
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AppearsOnRadar:
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@@ -81,6 +82,7 @@
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DebugMuzzlePositions:
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^Husk:
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Health:
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@@ -171,6 +173,7 @@
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CloseEnough: 1
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DetectCloaked:
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Range: 2
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DebugMuzzlePositions:
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^Plane:
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AppearsOnRadar:
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@@ -201,6 +204,7 @@
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ProximityCaptor:
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Types:Plane
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GivesBounty:
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DebugMuzzlePositions:
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^Helicopter:
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Inherits: ^Plane
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@@ -259,4 +263,5 @@
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Types:Building
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Sellable:
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GivesBounty:
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C4Demolishable:
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C4Demolishable:
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DebugMuzzlePositions:
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