Implement FreeActorWithDelivery to enable off-map harvester delivery
Fix FreeActorInfo fields descriptions
This commit is contained in:
@@ -19,16 +19,19 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public class FreeActorInfo : ITraitInfo
|
public class FreeActorInfo : ITraitInfo
|
||||||
{
|
{
|
||||||
[ActorReference]
|
[ActorReference]
|
||||||
[Desc("Name of actor (use HARV if this trait is for refineries)")]
|
[Desc("Name of the actor.")]
|
||||||
public readonly string Actor = null;
|
public readonly string Actor = null;
|
||||||
|
|
||||||
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
|
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
|
||||||
public readonly string InitialActivity = null;
|
public readonly string InitialActivity = null;
|
||||||
[Desc("Offset relative to structure-center in 2D (e.g. 1, 2)")]
|
|
||||||
|
[Desc("Offset relative to the top-left cell of the building.")]
|
||||||
public readonly CVec SpawnOffset = CVec.Zero;
|
public readonly CVec SpawnOffset = CVec.Zero;
|
||||||
|
|
||||||
[Desc("Which direction the unit should face.")]
|
[Desc("Which direction the unit should face.")]
|
||||||
public readonly int Facing = 0;
|
public readonly int Facing = 0;
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new FreeActor(init, this); }
|
public virtual object Create(ActorInitializer init) { return new FreeActor(init, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class FreeActor
|
public class FreeActor
|
||||||
|
|||||||
@@ -74,6 +74,7 @@
|
|||||||
<Compile Include="SpriteLoaders\R8Loader.cs" />
|
<Compile Include="SpriteLoaders\R8Loader.cs" />
|
||||||
<Compile Include="Traits\AttackSwallow.cs" />
|
<Compile Include="Traits\AttackSwallow.cs" />
|
||||||
<Compile Include="Traits\Carryall.cs" />
|
<Compile Include="Traits\Carryall.cs" />
|
||||||
|
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
|
||||||
<Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" />
|
<Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" />
|
||||||
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
|
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
|
||||||
<Compile Include="Traits\Buildings\LaysTerrain.cs" />
|
<Compile Include="Traits\Buildings\LaysTerrain.cs" />
|
||||||
|
|||||||
110
OpenRA.Mods.D2k/Traits/Buildings/FreeActorWithDelivery.cs
Normal file
110
OpenRA.Mods.D2k/Traits/Buildings/FreeActorWithDelivery.cs
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using OpenRA.Activities;
|
||||||
|
using OpenRA.Mods.Common.Activities;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Mods.D2k.Activities;
|
||||||
|
using OpenRA.Primitives;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.D2k.Traits
|
||||||
|
{
|
||||||
|
[Desc("Player receives a unit for free once the building is placed.",
|
||||||
|
"If you want more than one unit to be delivered, copy this section and assign IDs like FreeActorWithDelivery@2, ...")]
|
||||||
|
public class FreeActorWithDeliveryInfo : FreeActorInfo
|
||||||
|
{
|
||||||
|
[ActorReference]
|
||||||
|
[Desc("Name of the delivering actor. This actor must have the `Carryall` trait")]
|
||||||
|
public readonly string DeliveringActor = null;
|
||||||
|
|
||||||
|
[Desc("Cell coordinates for spawning the delivering actor. If left blank, the closest edge cell will be chosen.")]
|
||||||
|
public readonly CPos SpawnLocation = CPos.Zero;
|
||||||
|
|
||||||
|
[Desc("Offset relative to the top-left cell of the building.")]
|
||||||
|
public readonly CVec DeliveryOffset = CVec.Zero;
|
||||||
|
|
||||||
|
public override object Create(ActorInitializer init) { return new FreeActorWithDelivery(init, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FreeActorWithDelivery
|
||||||
|
{
|
||||||
|
public readonly FreeActorWithDeliveryInfo Info;
|
||||||
|
|
||||||
|
readonly Actor self;
|
||||||
|
|
||||||
|
public FreeActorWithDelivery(ActorInitializer init, FreeActorWithDeliveryInfo info)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(info.Actor))
|
||||||
|
throw new InvalidDataException("Actor type was not specified!");
|
||||||
|
if (string.IsNullOrEmpty(info.DeliveringActor))
|
||||||
|
throw new InvalidDataException("Delivering actor type was not specified!");
|
||||||
|
|
||||||
|
self = init.Self;
|
||||||
|
Info = info;
|
||||||
|
|
||||||
|
DoDelivery(self.Location + info.DeliveryOffset, info.Actor, info.DeliveringActor, info.InitialActivity);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DoDelivery(CPos location, string actorName, string carrierActorName, string clientInitialActivity)
|
||||||
|
{
|
||||||
|
Actor cargo;
|
||||||
|
Actor carrier;
|
||||||
|
|
||||||
|
CreateActors(actorName, carrierActorName, out cargo, out carrier);
|
||||||
|
|
||||||
|
if (clientInitialActivity != null)
|
||||||
|
cargo.QueueActivity(Game.CreateObject<Activity>(clientInitialActivity));
|
||||||
|
|
||||||
|
cargo.Trait<Carryable>().Destination = location;
|
||||||
|
|
||||||
|
carrier.Trait<Carryall>().AttachCarryable(cargo);
|
||||||
|
|
||||||
|
carrier.QueueActivity(new DeliverUnit(carrier));
|
||||||
|
carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
|
||||||
|
carrier.QueueActivity(new RemoveSelf());
|
||||||
|
|
||||||
|
self.World.AddFrameEndTask(w => self.World.Add(carrier));
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateActors(string actorName, string deliveringActorName, out Actor cargo, out Actor carrier)
|
||||||
|
{
|
||||||
|
// Get a carryall spawn location
|
||||||
|
var location = Info.SpawnLocation;
|
||||||
|
if (location == CPos.Zero)
|
||||||
|
location = self.World.Map.ChooseClosestEdgeCell(self.Location);
|
||||||
|
|
||||||
|
var spawn = self.World.Map.CenterOfCell(location);
|
||||||
|
|
||||||
|
var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
|
||||||
|
|
||||||
|
// If aircraft, spawn at cruise altitude
|
||||||
|
var aircraftInfo = self.World.Map.Rules.Actors[deliveringActorName.ToLower()].Traits.GetOrDefault<AircraftInfo>();
|
||||||
|
if (aircraftInfo != null)
|
||||||
|
spawn += new WVec(0, 0, aircraftInfo.CruiseAltitude.Range);
|
||||||
|
|
||||||
|
// Create delivery actor
|
||||||
|
carrier = self.World.CreateActor(false, deliveringActorName, new TypeDictionary
|
||||||
|
{
|
||||||
|
new LocationInit(location),
|
||||||
|
new CenterPositionInit(spawn),
|
||||||
|
new OwnerInit(self.Owner),
|
||||||
|
new FacingInit(initialFacing)
|
||||||
|
});
|
||||||
|
|
||||||
|
// Create delivered actor
|
||||||
|
cargo = self.World.CreateActor(false, actorName, new TypeDictionary
|
||||||
|
{
|
||||||
|
new OwnerInit(self.Owner),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -194,10 +194,11 @@ refinery:
|
|||||||
Capacity: 2000
|
Capacity: 2000
|
||||||
CustomSellValue:
|
CustomSellValue:
|
||||||
Value: 500
|
Value: 500
|
||||||
FreeActor:
|
FreeActorWithDelivery:
|
||||||
Actor: harvester
|
Actor: harvester
|
||||||
InitialActivity: FindResources
|
InitialActivity: FindResources
|
||||||
SpawnOffset: 2,1
|
DeliveryOffset: 2,2
|
||||||
|
DeliveringActor: carryall.reinforce
|
||||||
Facing: 160
|
Facing: 160
|
||||||
-RenderBuilding:
|
-RenderBuilding:
|
||||||
RenderBuildingWarFactory:
|
RenderBuildingWarFactory:
|
||||||
|
|||||||
Reference in New Issue
Block a user