Implement FreeActorWithDelivery to enable off-map harvester delivery

Fix FreeActorInfo fields descriptions
This commit is contained in:
penev92
2015-03-14 01:12:05 +02:00
parent fa6e5948d7
commit 0d05fb5326
4 changed files with 120 additions and 5 deletions

View File

@@ -19,16 +19,19 @@ namespace OpenRA.Mods.Common.Traits
public class FreeActorInfo : ITraitInfo public class FreeActorInfo : ITraitInfo
{ {
[ActorReference] [ActorReference]
[Desc("Name of actor (use HARV if this trait is for refineries)")] [Desc("Name of the actor.")]
public readonly string Actor = null; public readonly string Actor = null;
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")] [Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
public readonly string InitialActivity = null; public readonly string InitialActivity = null;
[Desc("Offset relative to structure-center in 2D (e.g. 1, 2)")]
[Desc("Offset relative to the top-left cell of the building.")]
public readonly CVec SpawnOffset = CVec.Zero; public readonly CVec SpawnOffset = CVec.Zero;
[Desc("Which direction the unit should face.")] [Desc("Which direction the unit should face.")]
public readonly int Facing = 0; public readonly int Facing = 0;
public object Create(ActorInitializer init) { return new FreeActor(init, this); } public virtual object Create(ActorInitializer init) { return new FreeActor(init, this); }
} }
public class FreeActor public class FreeActor

View File

@@ -74,6 +74,7 @@
<Compile Include="SpriteLoaders\R8Loader.cs" /> <Compile Include="SpriteLoaders\R8Loader.cs" />
<Compile Include="Traits\AttackSwallow.cs" /> <Compile Include="Traits\AttackSwallow.cs" />
<Compile Include="Traits\Carryall.cs" /> <Compile Include="Traits\Carryall.cs" />
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
<Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" /> <Compile Include="Traits\Buildings\ProductionFromMapEdge.cs" />
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" /> <Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
<Compile Include="Traits\Buildings\LaysTerrain.cs" /> <Compile Include="Traits\Buildings\LaysTerrain.cs" />

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@@ -0,0 +1,110 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.IO;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Player receives a unit for free once the building is placed.",
"If you want more than one unit to be delivered, copy this section and assign IDs like FreeActorWithDelivery@2, ...")]
public class FreeActorWithDeliveryInfo : FreeActorInfo
{
[ActorReference]
[Desc("Name of the delivering actor. This actor must have the `Carryall` trait")]
public readonly string DeliveringActor = null;
[Desc("Cell coordinates for spawning the delivering actor. If left blank, the closest edge cell will be chosen.")]
public readonly CPos SpawnLocation = CPos.Zero;
[Desc("Offset relative to the top-left cell of the building.")]
public readonly CVec DeliveryOffset = CVec.Zero;
public override object Create(ActorInitializer init) { return new FreeActorWithDelivery(init, this); }
}
public class FreeActorWithDelivery
{
public readonly FreeActorWithDeliveryInfo Info;
readonly Actor self;
public FreeActorWithDelivery(ActorInitializer init, FreeActorWithDeliveryInfo info)
{
if (string.IsNullOrEmpty(info.Actor))
throw new InvalidDataException("Actor type was not specified!");
if (string.IsNullOrEmpty(info.DeliveringActor))
throw new InvalidDataException("Delivering actor type was not specified!");
self = init.Self;
Info = info;
DoDelivery(self.Location + info.DeliveryOffset, info.Actor, info.DeliveringActor, info.InitialActivity);
}
public void DoDelivery(CPos location, string actorName, string carrierActorName, string clientInitialActivity)
{
Actor cargo;
Actor carrier;
CreateActors(actorName, carrierActorName, out cargo, out carrier);
if (clientInitialActivity != null)
cargo.QueueActivity(Game.CreateObject<Activity>(clientInitialActivity));
cargo.Trait<Carryable>().Destination = location;
carrier.Trait<Carryall>().AttachCarryable(cargo);
carrier.QueueActivity(new DeliverUnit(carrier));
carrier.QueueActivity(new HeliFly(carrier, Target.FromCell(self.World, self.World.Map.ChooseRandomEdgeCell(self.World.SharedRandom))));
carrier.QueueActivity(new RemoveSelf());
self.World.AddFrameEndTask(w => self.World.Add(carrier));
}
void CreateActors(string actorName, string deliveringActorName, out Actor cargo, out Actor carrier)
{
// Get a carryall spawn location
var location = Info.SpawnLocation;
if (location == CPos.Zero)
location = self.World.Map.ChooseClosestEdgeCell(self.Location);
var spawn = self.World.Map.CenterOfCell(location);
var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
// If aircraft, spawn at cruise altitude
var aircraftInfo = self.World.Map.Rules.Actors[deliveringActorName.ToLower()].Traits.GetOrDefault<AircraftInfo>();
if (aircraftInfo != null)
spawn += new WVec(0, 0, aircraftInfo.CruiseAltitude.Range);
// Create delivery actor
carrier = self.World.CreateActor(false, deliveringActorName, new TypeDictionary
{
new LocationInit(location),
new CenterPositionInit(spawn),
new OwnerInit(self.Owner),
new FacingInit(initialFacing)
});
// Create delivered actor
cargo = self.World.CreateActor(false, actorName, new TypeDictionary
{
new OwnerInit(self.Owner),
});
}
}
}

View File

@@ -194,10 +194,11 @@ refinery:
Capacity: 2000 Capacity: 2000
CustomSellValue: CustomSellValue:
Value: 500 Value: 500
FreeActor: FreeActorWithDelivery:
Actor: harvester Actor: harvester
InitialActivity: FindResources InitialActivity: FindResources
SpawnOffset: 2,1 DeliveryOffset: 2,2
DeliveringActor: carryall.reinforce
Facing: 160 Facing: 160
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory: RenderBuildingWarFactory: