Merge pull request #10066 from Mailaender/last-resource-sprite-frame

Fixed highest density sprite frame never being rendered
This commit is contained in:
Paul Chote
2015-12-28 19:32:34 +00:00
2 changed files with 2 additions and 2 deletions

View File

@@ -163,7 +163,7 @@ namespace OpenRA.Mods.Common.Traits
NetWorth += t.Density * type.Info.ValuePerUnit;
var sprites = type.Variants[t.Variant];
var frame = int2.Lerp(0, sprites.Length - 1, t.Density - 1, type.Info.MaxDensity);
var frame = int2.Lerp(0, sprites.Length - 1, t.Density, type.Info.MaxDensity);
t.Sprite = sprites[frame];
return t;

View File

@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Common.Traits
if (t.Density > 0)
{
var sprites = t.Type.Variants[t.Variant];
var frame = int2.Lerp(0, sprites.Length - 1, t.Density - 1, t.Type.Info.MaxDensity);
var frame = int2.Lerp(0, sprites.Length - 1, t.Density, t.Type.Info.MaxDensity);
t.Sprite = sprites[frame];
}
else